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Which MPE synth VST do you prefer?

* CPU usage shouldn't be a factor. I'm on an AMD 3900x with 32 gigs of ram.
* Windows 10.
* Ableton and/or FL Studio for my DAW.
I've got a Lightpad and a Seaboard Block arriving soon and I'm considering buying a synth VST for it but I could use some help making my decision.
I'd like something that has high quality presets that can be used as is, but will also give me the tools to experiment and learn about sound design.
I'm very interested in learning about FM synths and modular and I'd like some software that can help me figure out if I want to dive into hardware synths.
Given Roli's unknown future right now, I'm leaning towards Pigments 2. From what I've read
  • Pigments 2 (Arturia)
  • Equator (Roli)
  • Cypher 2 (Roli)
are the best choices for a full featured MPE synth. I'm hoping you can help me figure out if that's true and which one might be best for me.
With my Roli blocks I get Equator Player which I could upgrade for ~$80. Pigments 2 is on sale right now for $100. I'm comfortable with those prices for something that will be really solid and versatile.
Cypher 2 is currently $200. I'd rather not spend that much, but I'm willing to if that's the best fit for me. I value having tools that inspire me and I'm willing to pay for that.
What are your thoughts? Are there specific pro's and cons of the various synths I should consider? Are there other VST's I should consider?
Are there other communities that focus on MPE stuff on the internet? Content creators/tutorials/etc.. I can check out?
Suggested synths from this thread
  • Pigments 2 (Arturia)
  • Equator (Roli)
  • Cypher 2 (Roli)
  • Hive 2 - "good sound, straightforward interface, low CPU usage"
  • Diva - "phenomenal sound, interface mimics classic hardware synths"
  • Repro 1/5 - "also phenomenal sound, very good emulation of the Prophet 1 and 5"
  • Zebra3 - "will support MPE also but who knows when it’s coming out."
  • Madrona Labs Aalto - "has a modular interface and a complex oscillator (not really FM, but really cool)!"
GristForWilliamBligh - made several comparisons between Equator, Cypher and Pigments 2 in addition to talking about SWAM.
  • Audio Modeling's SWAM - "are ridiculously expensive, but sound so, so good, and are incredibly responsive. I have more fun playing with them than with any other synths."
  • ROLI Studio Player: - "has some, though not all, of the sounds from its companions Equator, Cypher2, Strobe2, and has some great, easy-to-use elements such as an arpeggiator and chord features."
  • Strobe2: - "similar to Cypher2, but I find most of the sounds less interesting. You can also try it for free."
  • Felt Instruments: - "pretty, delicate sampled sounds. They sound wonderful when there isn't too much else going on with your music. When I add too much, they tend to get lost in the mix. Has a strong Tim Hecker and William Basinski vibe."
  • Surge: - "free and worth poking around."
  • AudioDamage's Quanta: - "some nice sounds; I wouldn't pay full price."
  • Serum
  • Diva
  • Repro-5
  • The Legend
  • Obsession
  • synapse audio OBsession "(by far the best Oberheim emulation in software)"
  • Everything by Madrona Labs (Aalto, Kaivo)
  • U-he
  • Diva
  • Repro 5
  • SWAM Audio - "is amazing for real instruments, especially Saxophones etc."
  • Pigments 2 - "is very cool but I went for..."
  • Omnisphere - "instead for this type of synth. Latter isn’t as instantly MPE able but it’s possible to set up."
submitted by Nubsly- to synthesizers


I have modified a fender mustang MIDI / game controller. I modified the controller as a sort of prototype for a MIDI guitar build I plan to work on in the future. I wanted to see if it would actually work and play the way I envisioned it would; that it would feel and play and perform smoothly, easily and effectively, like an actual instrument, and not feel gimmicky or like a toy. And now that it’s finished I can safely say that it absolutely does. It has been a complete joy to build and play and I’ll give a brief overview of its current functionality and discuss a bit about some of the modifications I made to the original design.
I’ll take you through the testing phase, a rundown of the parts I used, and I’ll discuss a bit about some of the challenges that a guitar style MIDI controller has and how I was able to overcome them with my setup. I’ll also discuss a little about some of the pros and cons of using a MIDI controller vs. a regular guitar. And I’ll discuss some of the stuff I’m gonna work on in the future.
For those who are unfamiliar the original Fender Mustang Wii MIDI game controller has 6 strings that were like note repeat triggers for each string, and the neck had buttons that represented the notes of a fret board. I didn’t mess with the neck of the guitar or its components, so I won’t go into those, but let’s talk a bit about the strings. These worked great for the “Rockband” game but, for me, the MIDI functionality was a bit troublesome, because hitting the strings would leave the notes I played on indefinitely.
Also, if I wanted to implement any guitar intonations like mutes, harmonics etc. I would have to reach over to one of my other MIDI controllers, which was kinda clunky and difficult. That prompted me to start using my Midifighter 3D simultaneously with the MIDI guitar. And for the most part, this worked, for recording at least. But after doing this for a few months, I had a sort of revelation. I thought, how awesome would it be if I could have all the buttons in one place; on one instrument. How awesome would it be if the buttons were built into the guitar!
And, well, the rest is history!
So, for the guitar itself, I decided to go with a 10 button layout. I went with 10 because given the size of the guitar, 10 buttons would fit nicely where the strings were originally. Also, I realized that most of the time I would, at most, usually only ever use 10 intonations at one time when playing or recording. and, I just want to say, before I get into the buttons and how I layed out the intonations for each of them, I just want to preface the descriptions I’m about to give by saying that I’ll be referring to any notes that are triggered upon the release of a button press as “open-triggers.” And any notes that are triggered when pressed and held down, I’ll be referring to those as “closed-triggers.”
So the intonations I decided to go with were:
-Open-trigger power chord palm mutes
-Closed-trigger power chord palm mutes
-Open-trigger sustain notes
-Closed-trigger sustain notes
-Chorus and delay
-Lowpass filter
-Pinch harmonics
-Palm mutes
-Regular sustain
-Power chords
these are the intonations I use the most so I decided to go with these, but I may change them in the future to suit the song I’m playing or recording. Maybe have a button be a pitch bend or phaser, something like that.
Ok, so for the testing phase, I started with a:
-Arduino Uno
-10k linear single turn potentiometers
-5 pin MIDI connector
-Jumper wire
-JST connectors 0.11in / 2.8mm
- 24mm 5v led arcade push buttons
I tested each component to make sure that I could get everything to work before bringing it all together in my build. I didn’t use them in this mod, but multiplexers are pretty awesome if you want to link multiple controllers together or use analog and digital inputs at the same time. They save space and are pretty easy to work with.
During the testing phase everything was pretty straight forward. Having studied computer science in college I was very comfortable with C++, however, I was not as familiar with the electrical engineering needed to carry out the task of building this mod, as well as working with the Arduino and the libraries needed to get everything up and running. Thankfully, there were some great tutorials online. Definitely check out “Blitz City DIY” and “Notes and Volts” videos on building a MIDI controller. They have very clear and useful information on their channels for all kinds of DIY projects.
For the modded controller itself I used:
-Arduino Micro- I chose this controller because it had more than enough digital inputs to accommodate my build, as well as MIDI over USB. My audio interface has only one MIDI in port, so USB it was. Also when I do decide to build my future projects, I think I’m gonna stick with USB. Maybe not micro USB; perhaps USB C or something else, but either way I wanted to learn how to use it.
Ok so for the mod I also, again, used:
-10 JST connectors 0.11in / 2.8mm wires and their compatible connector
(which, by the way, do fit perfectly on the “EG Starts” arcade buttons I’m using)
-Jumper wire.
-Perma-proto board
-15/16 in – 24mm diameter hole saw
(To drill the holes for the buttons housings.)
-7.87 x 4.72 x 2.95 inch junction box
-Female pin headers
(For the Arduino I wanted to be able to change out my board if needed for future mods or upgrades.)
- 24 mm 5v led arcade buttons
(I had enough white and multi-colored buttons to have gone all white or all multi-colored, but I randomly decided to go with mixing them up. I think it turned out pretty cool looking.)
-High speed USB 3.0 to micro USB cable
-5 pin MIDI cable
(That was for the fender mustang MIDI guitar controller.)
There are a lot of challenges that are particular to building a MIDI guitar controller. There are so many different specialized intonations on the guitar that are unique challenges specific to this kind of instrument. From a technological standpoint, recreating these intonations is a serious challenge. One of the main reasons for this is the simple fact that we’re working with strings. More specifically, we’re trying to emulate picking up the vibration of these strings and all of the intricate techniques used to alter the way they’re played and registered.
Unlike other instruments such as piano or drums, that respond in a somewhat linear fashion to input, guitar strings are extremely dynamic. They’re bent along adjacent angles, slight touches cause harmonics, the sound of pressing or tapping a string is markedly different than when it’s strum with a pick or with a finger. There are many, many, ways that one could go about making one to one connections with the technology and recreating these intonations, such as capacitive strings, specialized MIDI pickups on a traditional guitar, or software that can pick up the notes of a guitar and convert them to MIDI.
There are so many different inflections and subtleties to playing guitar. I truly believe playing a MIDI guitar, that tries to emulate the organic feeling of playing a traditional guitar, will always fall a little short. That’s what made me want to do this build, because although there may not be a way to make a great MIDI emulation of a traditional guitar, there are more than enough ways to build digital instrument that can function, perform and play as well as one. But it would certainly look and play a heck of a lot different. I decided to stop treating the idea of the controller as a replica of a guitar and start looking at it as a digital controller with the form factor and ergonomics of a guitar.
I started on guitar. That was my first real introduction to playing music. I’ve played guitar for over 15 years now, and I am much more familiar with a guitar style instrument and posture when playing, than with a piano or MIDI piano and the techniques and skills it requires to play it very efficiently and effectively. Also, there is simply no denying that no instrument looks as cool when you play it as a guitar lol. Being able to strap on a controller and move around the way guitarist do is an absolute dream for many producers and musicians.
Speaking of which, another passion of mine is controllerism. I played with MPD’s and MPC’s and Midifighters for years and I am extremely comfortable playing these instruments as well. I absolutely love finger drumming. so I decided to fully embrace my MIDI guitar mod as a controller first and fully exploit all the resources and potential it could have for a guitarist / producer / performer.
There are some very apparent pros and cons of using a digital instrument that is part MIDI controller part guitar.
ok so the pros are:
-It never goes out of tune.
-Easier on the hands
I know most guitarists will consider calluses a rite of passage, but I honestly won’t miss them too much. Also I’ve trained in martial arts for years and my hands are pretty banged up. The older I get the more I can feel the soreness in my wrists and joints. Not to mention I broke my hand not too long ago. That really put a damper on my dexterity while playing. I’ve also broken and dislocated a few fingers, mostly from skating. this isn’t a deal breaker for me playing regular guitar, I’m just saying my new mod is a slightly less painful alternative lol.
-Mappable effects
I can map any number of limitless effects to these buttons. I’ve spent days not getting anything productive done just playing around with different configurations!
If you are familiar with sound design or producing you can literally play any sound you come up with or any instrument you have in your DAW or plugins. As a guitarist, being used to only playing the pedals I had at any given time, it’s amazing to be able to play synths, piano, violin, drums and literally anything I can make! All from a single MIDI guitar controller. You could even play multiple instruments at once. I played around with putting drums on the buttons and guitar on the neck. That was pretty tricky but if I get the hang of it that will be amazing! Still fun though.
Super-fast to get started. No stringing or tuning or waiting for tubes to warm up lol. And if you’re already familiar with a DAW it’s pretty easy to get playing right out the box. FL studio has a great plugin “MIDI-Out” that’s great for reassigning the MIDI controls. Or, if need be, I can always just hop into the Arduino IDE and mess with the code to change things up. This setup may not be for a complete beginner, but I think when I build my final project, I’ll also work on some compatible software that makes setup and configuration a lot easier for me.
No amp
No guitar
No cab
No mic
Just hours and hours of awesomeness!
As the project is right now it was a pretty big learning curve to get coordinated with the buttons at the same time as the neck of the guitar. For someone who never tried finger drumming this mod would probably be pretty difficult. For me once I got the hang of it, it was a dream. I’ve never played bass but it has been a blast playing with my fingers! And, surprisingly, I can play pretty fast. I’m used to a pick, but these buttons are great and extremely responsive.
There is no denying that for those used to the prestige of playing a guitar like a PRS, Gibson or Fender, playing a controller may feel like a step back. But I’ll be completely honest, even as a prototype I love the way this thing looks! it has a retro video game nerd feel that I’m in love with. no regrets in this department for me. and I’m so excited to get started on the final build. I think it’s gonna look even more amazing!!!
-Software and hardware requirements
Getting used to a DAW, plugins, MIDI mapping, programming in the Arduino ide, soldering; there are a lot of different elements to work with when setting up this type of controller. And you’re gonna need a decent computer, a bunch of parts and a lot of patience but this mod was definitely worth the work and I would highly recommend this setup to anyone looking to DIY.
-Back plate (fix)
I wanna get a new junction box for the back of the guitar. the one I used is a little clunky although, surprisingly, it feels pretty comfortable as a prop for the guitar on my leg. I just messed it up quite a bit when I was doing some practice drilling. And it has these awkward panels that stick out the sides for mounting to stuff. I could just saw them off but I’ve seen some other ones online that I think will work perfectly right out the box. Less opportunity to mess stuff up.
For the more distant future, I want to build my own housing or body for the device as well as print my own circuit boards. I’m not sure if I want to go with injection molding or 3d printing if I decide to go with plastic. If I decide to go with a wood body, I may go with boring out an old guitar or just use a hollow body. I’ll definitely need more tools if I go that route. Or I may get a custom wood body from a company like Warmoth. They sell DIY guitar kits and parts. It would be a dream come true to build an explorer style controller one day! And having a sturdy, full-sized wooden body would be amazing!
-More controls
I’d like to add more buttons / sliders / faders but I’m not sure exactly which kind I want to add or how / where I will place or configure them. I’m definitely going to pick up a joystick very soon. I’ve been looking at a Sanwa jlf-tp-8yt-sk. I could use this for some awesome modulation like pitch bends or wah effects. And I may get a “Kaossilator” style (x/y) pad. I’ll definitely be adding more demos showcasing different songs and mappings and, if I’m feeling particularly ambitious, I may start experimenting with MIDI 2.0!
-So to wrap up, this mod is by no means perfect, but it is absolutely perfect for me, and to be completely honest, playing this instrument is the most fun I’ve ever had playing any instrument by far!!! This may be because I had a unique history and opportunities to play guitar for so long and then been a producer for so many years playing button and pad controllers. But this project exceeded all my expectations. Let me know what you think or if you have any questions or suggestions for me! Thank you so much for checking out my project!
Email: [email protected]
Website: AlexLeeArtworks.com
Instagram: Instagram.com/AlexLeeArtworks
Soundcloud: Soundcloud.com/AlexLeeArtworks
Twitter: Twitter.com/AlexLeeArtworks
Facebook: Facebook.com/AlexLeeArtworks
Linkedin: Linkedin.com/in/Alex-Lee-Artworks

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