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60 Card Dinopile Remote Duel Locals Report! 01/10/2020

Hey y'all! I took something I've been testing for quite a while with some friends in the Dino discord to my Remote Duel locals, and that's 60 card Dinopile! Crafted from the ashes of Synchro Dino after the banlist, in testing it's been really strong and does well going first or second. I ended up going 4-0 playing against three of the best deck in the format and one really wack Salad list. Hopefully reading through this might convince you to give this style of deck a shot, as it's definitely a different take on Dinosaur! Here's the list I played: https://imgur.com/PMmUDJJ There are obviously some budget choices here but for a local level these will do just fine!
The goal of this list is to go first and end on some combination (or all of) True King of all Calamities, Borreload Savage Dragon, Herald of the Arc Light and Ultimate Conductor Tyranno. It's also very adept at playing through disruption due to cards like Gamma being able to protect Misc activations, Lost World turning off most handtraps that see frequent play, numerous extenders/combo enabler in E-Tele, Quick Launch, Adhara and eXceed and also has the ability to combo even if you don't see Dinosaurs! I'll be releasing a guide to playing this style of Dinosaur sometime around Sunday, and I'm happy to answer any questions you might have!
Let's get into some gametime.
Round 1 - Win vs Dragon Link 2-0
This was a bit of an experimental Dragon Link deck with a slightly heavier Rokket engine that was meant to take greater advantage of Striker Dragon and Boot Sector Launch's abilty to spam monsters from the hand. They maybe forgot to add something, as you'll see in a bit but the idea is really interesting.
Game 1 they made a really funny misplay, they’re on some weird ratios and they literally did not have a target for Halq (they had already used Rokket Synchron earlier) so they ended on Savage pass. I opened well and was able to easily OTK.
Game 2 I opened Dark Ruler No More and they weren’t on Smoke Grenade, so after setting up a few interruptions through a Nibiru I Dark Rulered them and cleaned up the board! They couldn’t play through Calamtities UCT Savage and that was it.
Round 2 - Win vs Spicy Salad 2-0
Game 1 They elect to go first, and usually this is a 50/50 matchup at my locals so I brace for the worst, when my opponent Normal Summons a Fennec and I’m like “ok, what the hell is going on”. They then link into Bale to search Sanctuary, then proceed to set two and pass. At this point, I am really confused but I press on. I don’t see my dinosaurs except for a Misc, so I Misc out an Aeolo and do the Halq combo to end on VFD Savage without using my plague shuffle despite drawing Aerosguin. I do have an eXceed, so I had to get creative to not use the Plague shuffle using Dugares to revive the Aerosguin after reviving Auroradon with Hamstrat. This let me use Auroradon a second time to tribute itself and pop one of the backrow, but that backrow was SALAMANGREAT RECUREANCE. They added Will, which was fine as I thought I could OTK. I then make Calamities and Savage with one card in hand, but as I make the Savage Dragon they activate a Crackdown targeting Savage. They take the monster, but it will still equip and gain counters so I equip Auroradon. I then use the last card in my hand, Pill, to ensure lethal. I use my Pill banishing the one dinosaur, Aeolo and some dingus into Pankratops and enter battle. First, I attack over the Bale with Pank dealing 2100 damage, then I use Pank’s effect targeting Crackdown to regain control of my Savage. I then swing for 3000 and 4050 to make lethal!
Game 2 they bricked and I OTK’d. They were maining three copies of Get Out! and I think they just bricked really badly both games. The list is cool as hell and I hope they refine it!
Round 3 - Win vs Dragon Link 2-0
Game 1 I lost the dice roll again, but Veilered my opponent in such a way where they ended on Herald, Savage, a couple of bodies and no other disruptions. I draw and I see my hand. It is:
Adhara
Aerosguin
Terraforming
Exceed
and Ash.
Alright, well, let's do this.
I activate Terraforming and search Lost World to activate it. This is 100% bait, but they didn’t take it after activating Lost World. I then activated Adhara in hand to special summon, then I normal summoned Aerosguin and attacked into the Herald. It died and then I went to MP2. I link Adhara and Aerosguin into Halq, then do CL1 Halq and CL2 Exceed. They say “oh, you had Exceed too” and choose not to negate either of the Exceed effects when I go into Plaguespreader. I then link off Halq into Linkross, which goes through. I then turn Linkross and Plague into Metal Marcher targeting Plague, and that goes through. I’m thinking “what the actual hell”.
So here I make Herald with Metal Marcher and a token, then I make Borg Blocker with Linkross and an Exceed. Then, I make Metal Marcher with Plague and the Linkross token, then make Auroradon. So here I have an Exceed, Herald, Don, and three tokens. I use Auroradon tributing itself and Exceed to summon out Hamstrat, but here’s the kicker. I use Hamstrat tributing a token to summon back AEROSGUIN and then go into Calamities. Then I place Ash back on the deck to summon Plaguespreader and make Borreload Savage Dragon equipping the Auroradon to make it huge. So through Herald and Savage (which I guess this guy was holding for some reason) I made Herald, Savage and Calamities with no Dinosaurs in my hand. I could potentially have used Auroradon to trigger Lost World, but I figured if I did I would have had to not make the Herald and Auroradon would be negated by Savage.
In their draw phase, I use Calamities to call Dark and they attempt to negate with Savage, I negate it with my own Savage. Fun and unique end bosses! They link a few bodies off realizing they can’t do anything and pass turn. I draw the Ash and use my Savage to clear their Savage and Calamities to sneak into a link and deal some. I pass turn, and activate Calamities in their draw phase. They have a Gamma, but I negate it with Herald and they scoop it up.
Oh my god how the hell did I get out of that.
Game 2 I open Dark Ruler, clearing the board and setting up Calamities Savage UCT. Much easier!
Round 4 - Win 2-1 vs Dragon Link
I have not won a single dice roll.
All
Day
Against three Dragon Link players
anyways
Game 1 They bricked really awkwardly but so did I, opening Lost World, Baby, Baby, UCT and Veiler. I Veiler the Romulus and it throws them off so they end on Linkross, one token and a Borreload Savage Dragon for 2. I draw and it’s a Nibiru, which is near useless. My only hope is that they negate the effect of Lost World to summon a token so I can use Baby to attack into the Linkross token, but unfortunately they did not take the bait and they made lethal next turn with Borrelsword and Borreload Savage.
Game 2 I open Misc Baby Quick Launch Misc and Aeolo, so it’s game over. My opponent Gammas my Misc, but that’s fine because I have combo. At this point I can actually hear my opponent giggling thinking they have it in the bag. I activate Launch grabbing Tracer, then link into Striker and grab Boot Sector Launch. I then normal summon Baby and use Striker to pop it. My opponent was very very quiet during this, I think they were kinda in shock. All that I got for the rest of the turn were very quiet "yep"s. Instead of summoning Oviraptor off the Striker popping Baby I decide to summon Archosaur to pop the Aeolo in hand and grab a Pill because I can then have the Misc and UCT for followup. I then do boot sector to special summon Tracer and do the COMBO ending on UCT Calamities Savage. I call Dark, and they scoop it up.
Game 3 My opponent opens up with a normal summoned Seyfert, dumping Recharger to add a White Dragon Wyverbuster. I then activate Droll on resolution, my opponent fiddles a bit, and passes. Lovely!
I suspect if they’re ok with passing despite the fact that they could make a Spheres here that they have something lurking in the hand, so I decide to play it safe. I activate Lost World and normal summon Misc, attacking into the token and summoning Oviraptor to add another Misc. I also attack into the Seyfert to sneak in 500 damage in case we go into time as the first two games took a while. I then go to mp2 and activate Misc, then banishing the Misc and Baby for another Baby.
“But Skyhawk, you don’t have a target in GY!”
ACTIVATE QUICK LAUNCH!!!!!!!!!!!!!!
I Launch into Tracer and make Striker, then use Striker to pop the baby and add back Tracer. I sided out the Boot Sector, so none of that, but this summons another baby which Ovi can target! I target Baby popping Baby and then summon an Archo, which adds a Pill and pops the Baby. I then summon Coelasilat and I think “hm, if they didn’t Ash Blossom but they had something in hand, it’s probably Nibiru”. So I take the Oviraptor and the Misc and overlay for Dolkka. After that, I do the standard lines and end up with an Auroradon, three tokens and a Linkross token. I go to summon Hamstrat and realize…
Oh my god I sided out Hamstrat and Aerosguin.
No problem, I use Auoradon’s effect tributing a token to destroy another token. Then I bring back Plague to make a Savage Dragon and pill out UCT. The board now is UCT, Dolkka, Savage for 2, Auroradon with Ash and Exceed in hand. I pass turn, my opponent attempts to play through. After I Ash the Dragon Ravine, they scoop revealing that they did in fact have the Nibiru but my safe play with the battle phase meant they didn’t have a good opportunity to use it.
I won 2 OTS packs, 8 ROTD packs and the Remote Duel Mousepad!!!!!! Which is kinda pricey but I think I’ll keep it for a while, I needed one anyways.
Here are some takeaways from the day.
  • Quick Launch is absurd in this deck. It's strong not just as a tuner extender that you can hold in hand, but being a small advantage engine that also can start your dino engine or supplement it mid-combo is huge. I've tested without it and now I'm never cutting it. Could consider adding another target to the main though.
  • Tenyi Spirit - Adhara and eXceed are also ridiculous. Exceed being extra lv4 bodies in a pinch and being able to make Dugares to enable some dead hands is really strong. Anytime I have seen either in the last two weeks of locals I just won the game.
  • 60 cards is definitely the right size for this. The ratios need some work, but playing it this way felt way better than anywhere between 40-55 cards that I was testing previously. I think this will be home base for me for the time being.
  • Droll and Lock Bird
So there you have it! I literally didn’t win a single dice roll all day and played three Dragon Link, but with a little luck and some heads up play you can overcome almost any setup with this deck. I'll hopefully have a deck guide available on Sunday, and if you're interested in testing or learning about it feel free to message me or join the Dino discord which should be linked on the subreddit masterlist!
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