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Been awol since first expansion release, where do i jump in

I pretty much emptied the vanilla game of all that it had to offer, mostly full loot tables on fully leveled characters, one of each class and got a good fill of multiplayer in before i shelved destiny for a bit.
https://www.bungie.net/en/Profile/254/4555214
Shortly before i stopped playing my real life friends kinda bailed and went back to WoW, not a problem! I just solo'd the nightfalls and did a bit of sherpa-ing to fill the time.
Then (could be misremembering this) they made it so you could no longer solo content? I didn't really have the time nor will to spend jumping around organising groups of strangers just to do nightfalls as well as the raids each week so i stopped playing (never had the season pass or any of the expansions) - and eventually traded Destiny in towards BloodBorne on its release.
I now have the Taken king package pre-ordered that comes with the base, expansions and TTK - and im excited to jump back in, however i am a little concerned that i havent kept track of everything in the game - and come the launch - will it even be worth my time going through the earlier expansion content? will my gear still be relevant?
Does anyone have a summary of what has changed and what i should be doing when TTk arrives? any kind of roadmap?
I wont be able to do any 2.0 content in advance (again, i traded old game in months ago) and any advice would be really appreciated!
submitted by OmegaCydonia to DestinyTheGame

I Sent the Whole Shipment Back: Tess and the Monopolization of Cool Stuff

So, last week, there was a sort-of general sense of discontentment at the apparent revelation that the new armor for the raid in Shadowkeep—set in the D1 location of the Black Garden on Mars, a Vex domain—will be a reskin of the Curse of Osiris Eververse armor, the Omega Mechanos set (this was just confirmed in the latest TWaB). You may have seen a few posts about it.
Fortunately, this is not another post about that. This post is more an examination of the overall trend of Eververse-obtained cosmetic items, and the apparent willingness Bungie has as a company to forgo lore-supported acquisition of a select number of cosmetics, instead putting all the 'cool stuff' behind Bright Engrams.
Now, of course, since this is discussing cosmetic items that (by and large) do not affect gameplay, many of the opinions to the effect of, 'why does Tess have all the cool shit??' are entirely subjective. What I'm more seeking to do here is to discuss items that seem like they could have been placed as rewards for certain activities that would be lore-friendly and positively reinforcing for the player.
I'm going to wait until the end to discuss Weapon ornaments and Armor, since it would just add about 150 words to each section to the effect of, 'why is this stuff so much nicer than earn-able armor sets?', and 'why can't I earn this through ... using the gun or something?'
Since there are 100s of Eververse items, I'm not going to touch on all of them. But I would like to take a few select examples across all of the seasons and discuss why their placement in Eververse feels bad, and how a more conscientious distribution of cosmetic rewards for activities could lead to greater player engagement and satisfaction. I'll also take a bit of time to point out good examples when they come up, as rewards that I'd like to see elaborated on going forward.

Season 1 — Destiny 2 Vanilla, "Is this the only flavor?"

The honeymoon phase, before people really saw how problematic this game was on launch. The only one that really jumps out to me here is Rose and Bone, supposedly Rezzyl Azir's ship before he became Dredgen Yor. It does start off a recurring theme here, though: ships that were puzzlingly released through Eververse before relevant content came up—in this case, the Thorn quest. Now, it's entirely possible that perhaps they didn't know that Thorn was coming back at this point, but our first iteration of this question: wouldn't this have been a fantastic cosmetic reward for completing the Thorn quest, or perhaps the triumph for Thorn? Perfect fit that shows the effort you put into doing it.
We find here the first of the shader objections, too: why are the 'class shaders'—Frumious Blue, Noble Constant Red, and Midnight Talons—locked behind Tess? Wouldn't it have made slightly more sense to give those to their respective Vanguard Commanders? Wouldn't it be nice if Hunters had a Vanguard Commander?

Season 2 — Curse of Osiris and the Community Managers

Oh dear. This is when even the most annoyingly devoted of us began to have doubts. Coming hot off the revelation of XP throttling roughly two weeks before release of CoO, comments of 'dEAd gAmE LeL' continued to plague every place that wasn't here—and here with constant spamming of #2tokensandablue (still pretty funny, sorry DeeJ). This was not helped by what seemed a renewed focus on Eververse, with some pretty awesome stuff being locked behind Ms. 'Needless to Say'. Some things that really stick out to me:
A whole host of exotic ships that would be better suited elsewhere: Ikora's Resolve, Asher Mir's One-Way Ticket, Kabr's Glass Aegis, Sails of Osiris, Saint-14's Gray Pigeon ... the reason these all make me go '?' is that it would be so easy to make them a reward for doing something meaningful in the game, rather than farming PEs.
  • Ikora's Resolve could have been a random drop from her token engrams (yeah, remember when she was relevant, lol?), maybe in some way making it meaningful the work you do for her. Also of note is that this was at the time the only Arcadia-class dropship in-game, i.e., the only ship of the same frame as the original ship you first acquire in Destiny, which would be exciting and nostalgic for long-time players.
  • Asher Mir's One-Way Ticket—I don't know, Pyramidion Nightfall rare drop (speaking of Nightfall drops, I'll touch on those momentarily)? A side note about this is that honestly if they had just dropped it to legendary and called it something else, practically no one could tell the difference.
  • Kabr's Glass Aegis—what? Why is this—how did—I can think of no earthly reason why Fenchurch's or Tess' grabby little paws could get this. While I can't really think of a super relevant place to put this (again, the only tenuous connection this game has to the Vault of Glass is the Pyramidion, and we can't stuff all the rewards in there, even if it is one of the best strikes in the franchise, don't @ me), but it certainly makes no sense whatsoever that it's in Eververse.
  • Sails of Osiris: c'mon, this one is ridiculous. Just give it to us at the end of the campaign, or as a reward for one of the strikes, or Heroic adventures on Mercury ... there's just so many Osiris-related reward sources that this would have made so much more sense for this to have come through, it's frustrating to see it dropped into Eververse. See also the Curse of Foresight, the Osirian-themed Sparrow—give it to us as a reward for Tree of Probabilities, since that's the only time we can use Sparrows on Mercury, hahah.
  • Saint-14's Grey Pigeon: again, this just seems obvious. Kick Perfect Paradox to the end of the Prophecy weapons, and have this as a reward for finding S14's tomb. So perfect, memorializing S-14, and your commitment to the quite lengthy grind that is the Forge weapons.
Vex Shaders: Mercury Vex Chrome, Descendant Vex Chrome, and Precursor Vex Chrome. While my relation to Eververse and shaders has never been good, these ones in particular kinda got me: why is it, that when we have a bunch of missions that go forward and backward in time, and are all set on Mercury, and involve all three of the Present, Descendant, and Precursor Vex, are their respective shaders given to Tess? It just seems so mind-blowingly obvious to have these as rewards for finishing a quest or adventure in the past/present/future Mercury that it really just ... c'mon, man.
And while this is personal opinion, of course, the aforementioned Omega Mechanos gear looks way better than the Mercury armor offered by Brother Vance, FWIW—more on the armor issue later.
However, CoO did admittedly see the introduction of Nightfall-exclusive drops, which, as I said, were definitely a good thing. To their credit, there are some cosmetic examples in the collection that I still use—like Universal Wavefunction on my main, to this day. And again to their credit, the models used for all of the Nightfall-exclusive drops are unique to those drops and have not been used since. Hell, if you really want to, you can still use the weapons, even if they're now out-classed by Y2 options. That's pretty all right by me—these were a step in the right direction, with a clear 'do x activity, get y reward'. The fact that they were pretty 'neat!' rewards was icing on the cake.

Season 3 — "Warmind if I play through?"

Not without its problems, but the first point at which there were some mutterings of, 'well, maybe Bungie might be able to right this ship ...', but also came with its own host of '... why is this here?'
Chief among them for me would be the swapping of Vespulsar, an exotic Sparrow with a Rasputin-effect contrail, and a generic legendary sparrow, Pacific Deception. Pacific Deception, while a perfectly nice sparrow, I guess, has no connection whatsoever to Escalation Protocol (where it drops from), aside from its default shader being a Rasputin shader. Moreover, its model mirrors others in Tess' loot pool, leading me to believe that Vespulsar was originally slated as the random drop from EP, and was swapped by higher, meddling powers.
Another fun first is that of the first Silver-exclusive ornament, the totally-cool Lupus Visage ornament for the Fighting Lion. It goes without saying that I am less-than-thrilled with ornaments—especially themed to an event, like Iron Banner—that are only obtainable with real-world money. Why was this not a reward for 'do x, y, and z in Iron Banner, and turn in q packages'? There's way to make this explicitly-Iron-Banner-themed reward related to stuff we do in Iron Banner, rather than stuff we pay for in Eververse. It's also worth noting—to my great disappointment, as I'm currently grinding the Mountaintop quest—that this ornament remains indefinitely unavailable if you didn't buy it in Season 3. This will not be the first time we see stuff like this—and this is only the beginning.
However, there was also a high point, as well: the ship tied to the Whisper Quest (and, for the record, the Whisper Quest is still a highlight of D2), A Thousand Wings (itself a Taken-ified version of the Agonarch Karve from D1), is actually related to a three-week puzzle from the Heroic version of the mission, which is a great and fitting reward for putting that time in.
However, this also marked the first time we saw event-related, silver-exclusive ornaments: Bound Hammer and Between Breaths. While there was some trepidation from the community that they were only available through Silver, it has since been confirmed by Bungie that the revenue from these was used to make similar content, like the Thunderlord quest, and the Zero Hour mission after it.

Season 4 — #4saken

Eververse, at least for the first bit of Forsaken, was not that bad. Many of the rewards were at least not obviously related to an activity that we did in-game, so it more felt like, 'oh, that's a shame', rather than 'hey, wait, shouldn't that be a reward for doing x?'
That being said, there are a few examples I feel like are worth mentioning:
The Tyrant Shell feels like it could have been tied to something Rasputin-y (maybe acquiring all of the Resonant Frequencies on Mars?). I'm not 100% sure about this, but I'm fairly confident that Unfinal Shapes is the first direct reference to Eris Morn in D2 outside of the lore books—that is to say, the first reference to a noticeably-absent D1 character that most people would see. This one is kiiiiinda /shrug-y, because where would this get put otherwise (Titan maybe?), but ... Ravager's Ride seems like an obvious fit for the Heroic version of The Rider mission, perhaps as a random drop. Or maybe from one of Spider's Heroic bounties. It seems like it could be better suited as a not-Bright Engram thing.
Sidebar — Spookytiem
Largely okay since most of the drops were pretty explicitly spooky-themed (and therefore not really related to anything else in Destiny), though Stonecraft's Amalgam Shell would have been a great fit for defeating the resurrecting jackass Nightfall. This is the second time we saw silver-exclusive ornaments as well, this time for the Thunderlord: Hypervelocity and Tlāloc's Wrath. As with the ornaments for Whisper, I'm more okay with this, as we've since had confirmation that purchases of them directly fueled similar content, which has been awesome.

Season 5 — "Well, I don't see what's wrong with a 'White Armory'."

Mezzo-mezzo on this one here. While many of the drops should have been elsewhere than Eververse, there weren't that many drops to begin with. But:
All of the ships in Eververse. While that may sound a bit much, there were only three, and they all have a clear place they 'should' be, so to speak. Ódrerir: random drop from Volundr forge in the EDZ, or as a reward for finishing the 'Master Blaster' achievement (kill 500 enemies with Jötunn during a Volundr Forge activation). It's not a super flashy ship, so I'm not torqued about it, but by the same rationale it could be a nice little bonus. Ada-1's Lone Wolf: Reward for the Blacksmith title. EZ-PZ. That title is nothing to shake a stick at, so this would be an awesome reward for those who have it. unsecured/OUTCRY: again, this feels like an obvious choice for a Rasputin-y themed thing. Again with the ship that drops from various chests (nodes perhaps? I've heard conflicting reports) on Mars—the Alpha Umi—it's a perfectly nice ship, but it's unclear how it's related at all to Mars or Rasputin. As was the case with Pacific Deception, it really does seem like this was swapped in at some point with no regard to its relation to its setting or drop scenario. Perhaps this should come from a Mars-related triumph, or its Heroic adventures?
Another good point I wanted to highlight was the Platinum Starling, the reward for forging 100 (!) weapons in the forges. I think that's a great reward for that effort—and maybe I'll even be able to get it soon!
We also had another Iron Banner silver exclusive, this time in the form of Ghost projections, which, while not as bad as the Fighting Lion ornament or the emote, are ill-suited to being only available through monetary purchase.
Overall,
not great, not terrible.
Probably more bad than good, but this is MTX and monetization we're talking about, so we'll take what we can get.

Season 6 — Drifty Boi Reconnects With an Old Flam(ing Coin)

Our last 'normal' season, it was interesting for a few reasons in terms of Eververse—not in the least that an enormous amount of ornaments were dumped in Tess' inventory. While there's a whole section on ornaments below, I wanted to draw attention to four in particular:
  • Powerful Statement for the Loaded Question. As with LQ's other ornament, it is incredibly lackluster, in much the same way that Merciless' white ornament is.
  • 87% Ennui for the 21% Delirium (what happened to the overlapping 6%?).
  • Perfluorocarbon for the Oxygen SR3 (two snide comments here: 'I sincerely wish it made the gun perform better', and, 'about as interesting as the gun itself').
  • And the Itsy-Bitsy Spider for the Recluse (again, doesn't do a whole lot visually. Gun is still OP though).
Why these four? Because these three weapons are quest weapons, and I don't love that the 'upgraded version' (scare quotes are there for a reason, but often ornaments improve a gun—see 'Vigil for Saint-14', below) is only available through Tess. Couldn't these be a reward for demonstrating your mastery of the weapon, in much that the quest itself demonstrates that—like, for instance, how the ornament for Redrix' Claymore that could only be acquired through hitting Legend in the comp playlist?
Also of note a cool Ghost shell that felt like it should have been elsewhere, namely: The Hissing Silence Shell. You know what the silence is hissing? That this so obviously should have been a random drop from Tier 3 Reckoning, or from Bounties of the IX. C'mon! There's a whole boatload of IX-related stuff this season! It didn't occur to anyone that this could've been a great addition to their loot pools?
I'd also like to take a moment to mention the Vigil for Saint-14 ornament for Vigilance Wing, purely because it's an ornament that comes about as close to improving the functionality of a weapon as any ornament does. That's a slippery slope, unfortunately. But also, again, what if they had re-released the mission to everyone, and had this be a tie-in drop? How killer would that be? It might even rehabilitate CoO's reputation a bit!
Third iteration of silver-exclusive ornaments, this time for Outbreak Prime and its mission. /shrug, see reasoning above.

Season 7 — "♫ Completely-Ammoral-Lying-Unhinged-Superego ♪♫—wait, I thought we were doing Mary Poppins?"

This, of course, is where everything gets a bit wonky. The usual thought process of 'hey, could this be somewhere else?' is magnified by a few factors: first, the new items with the new season are now no longer available through a seasonal engram (which is to say, only acquirable through using bright dust or silver—yikes). Secondly, the designs depart in a significant way that many previous designs don't—a majority of the designs in Season of the Opulence Eververse, from ships to sparrows to shells, are entirely unique, making them more desirable. This was not a mistake. And if anything, that makes it worse! Purposely exploiting FOMO to maximize profits—not everyone has two years' worth of Bright Dust stored up, and what's the only way to get more bright dust fast ... ?—seems at best morally gray, and at worst deliberately conniving. Thirdly, there are some items that will not be available for Bright Dust this season (though they will appear in future seasons), meaning that some things will not be earnable this season, a change from the previous six seasons. This is slightly offset by the fact that frankly, even though many of the new designs are cool, none of them are super related to anything. There's no clear-cut example of 'hey, shouldn't these be related to x activity?' The only one I can think of is the flavored shells should be tied to mastery of their respective elements (for instance, every subclass-related achievement across all three characters, or some sufficiently high bar like that), but even that is kinda stretching it. So it's kinda nice that even if all of the S7 is unique and un-acquirable except through Bright Dust and Silver, they're at least not themed beyond 'set in the Destiny universe'.

Ornamental Offerings

This is a bit of an odd area. Ornaments have never really been something you can earn in Destiny—even in D1, ornaments were exclusively Tess' domain. So to object to them being Tess' inventory seems a bit ... disingenuous. But!—this ties back to my earlier point that perhaps ornaments should be tied to mastery of the weapon. I know that Call of Duty isn't exactly a persona grata in the gaming crowd, but the whole idea that the 'top tier' skins of the weapons could be acquired by playing a crazy amount with it is a good one—what better to demonstrate your expertise with a weapon than 1,000 masterworked PvP kills (for the record, I have just three weapons like this in 1500h playtime) or 10,000 MW'd PvE kills? That being said, if we don't leave ornaments for Tess, what will she have? I don't have a lot of sympathy for her, but I do have sympathy for extra content like the Whisper Mission and Zero Hour.
Perhaps a season's ornaments should be released for Bright Dust on a two seasons' delay? Fr'instance, the Reckoning weapons ornaments (which make the weapons look amazing) haven't been offered past the Drifty season. Given the new, exciting drop rates for Reckoning weapons, it would be great to have that work of the weapon artists back in play.

Armor—not just for arms!

This is a current flashpoint, but there has been a undercurrent of, 'hey, wait, why does this stuff look so much better than ... all of the other stuff?' Specifically, it smarts when you see the armor for Crucible and Vanguard and Gambit etc. stagnate for several seasons on end (there has not been a vendor refresh since Forsaken, including even light refreshers like the ornaments found in previous seasons). So why is Eververse getting these shiny new armor sets—and often ones that have pretty hefty lore connections, such as Wei Ning's armor, or Andal Brasks' armor—that are not only locked behind Eververse, but are also impossible to grind in the same way as Vanguard and Crucible armor. This feels shitty. Moreover, to speak to the recent controversy, when old Eververse armor is used for a pinnacle activity, it kinda feels like Bungie is laying their priorities bare—and that earning cool gear through tough activities is less of a priority for them than buying cool gear through Eververse.

I like big rebuttals and I cannot lie—though honestly this one is pretty small

This post would seem at best ignorant if I didn't mention why Eververse exists, and why so many of these things are currently behind Tess. Eververse, of course, exists to make money. We have no idea how much money it makes Bungie, but we can guess from the fact that every season, there's been a new slew of items and a full, unique armor set, that it makes enough money for them to devote that kinda resources to it. So it's not insignificant. So that is a consideration for any argument like the one I'm making: at some point, Tess needs to make money. What better way to do that than with cool, exclusive shit?

Vanguard's Dare: Not change armor for three seasons (Achievement Unlocked!)

That being said, it does feel frustrating to see so much cool shit locked behind Tess—and at some point, it often feels as if Bungie is—explicitly or not—encouraging us to spend money to get cool stuff, rather than play their fantastic content to do it. I believe that all legendary drops being 2.0 at Shadowkeep will alleviate this somewhat, but it's certainly a bit eyebrow-raising to see Tess 'find' new armor every season, when the Vanguard has has a mediocre reskin set for three seasons straight. And don't get me wrong, I actually kinda like some of the reskins we've seen from D1—but again, Tess hasn't got any reskins. It would be nice to see a different prioritization.
And another benefit of placing all of these exotics etc. in the places I"ve recommended is that it keeps old content relevant. Look at the chase for Nanophoenix, the ship from the Wrath of Machine Heroic version: people ran that raid ad nauseum just for the ship. Now, perhaps the drop rates shouldn't be that low (the running theory is that Nanophoenix dropped at a 1-2% rate, with no bad luck protection), but having a chase for cool, prestige cosmetics could maintain player engagement with a lot of content, and make sure that that content doesn't fall out of relevance. Win-win-win.
In sum, a more conscentious distribution of cool-ass cosmetics would be a fantastic way to keep content relevant, keep player engagement up, and reward players with a sense of satisfaction and prestige. While I understand that Tess needs to make money, it seems clear to me that some things that could be redistributed, especially those that have lore relevance. It would be doing the assets and the players justice.
edit Many more image links, added a small point about the Platinum Starling, and changed some of the sub-headings.
submitted by XKCD_423 to DestinyTheGame

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