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So, after all these years we'll finally get the A-26 in the standard tech tree.

Back in closed alpha and beta testing the plane "A-26C-45" as an exclusive(tm) plane for those who participated but since then it was a highly collectable and sought after plane...
This is the History of the A-26 in a short page and the struggles involved with it that led up to this moment:

CAT and CBT

By Open Beta (1.27) some people immediately realized that those rather spammed A-26's (since everyone who played before patch 1.27 had it) wasn't in the main tech tree, this became the first rare plane people ran into that they didn't have. The plane was rather rare and as time went on... less and less flew it, rather from simply playing more and more things and so that people spend less time in it (much like how I doubt most of you played a reserve vehicle for the past few months). As well as less and less of them still played War Thunder...

Release Tech Tree's and promises

By patch 1.29, we received 5 preliminary tech trees which showcased many A-26's intended for standard vehicles... This was the first time A-26's for standard tree was confirmed with the following A-26B and A-26C...

Indian Summer event, possibly the worst ever by our modern standards

Since then, there were a few events to get it... much like the first Indian Summer Event which was more then an easy play but it's the first event to differentiate Arcade Battles, Historical Battles (now known as Realistic Battles), and Full-Real Battles (now known as Simulator Battles)...
The event had 6 tiers and the end reward depends on nation... Keep in mind the SL rewards back in these days were huge, economy was very painful.
AB/HB(RB)/FRB(SB)
  • I: 30/15/10 air kills for 10,000 SL
  • II: 90/50/40 air kills for +20,000 SL
  • III: 290/100/90 air kills for +30,000 SL
  • IV: 490/170/170 air kills for +40,000 SL
  • V: 750/280/260 air kills for +50,000 SL
  • VI: 1,100/360/300 air kills for a total of 250,000 SL and a premium plane... depending on nation you will get...
  • USA: A-26C-45
  • Germany: Fw 190 D-13 (the most OP plane for nearly 6 months)
  • USSR: P-39N-0 (SU)
  • UK: Typhoon Mk 1b
  • Japan: A6M5 Ko
As you can see. This event was very hard and you only had 14 days to complete this event. 1 week approximately. a quarter of a Month and the worst part is that there are Lunatics who actually ended up getting 2-3 planes from this event. If you think Kill stealing was horrible this event was the most extreme kill steal fests in the history of WT, people really wanted those rare russian cobras and invaders.

Give aways and promo's

The following events were a Facebook give away which was impossible due to so many bots in the event that would copy the code give outs immediately and enter them in a second...
The second event was a german magazine promotion gone wrong, people used proxies and thousands got A-26's (I missed out by an hour).
there were many other promos... ranging from buying this rumbling seat in Russia to get an a-26 being the only one I can remember...

Revised "Future Tech Tree"

Luckily, they are still there! This is t he tech tree we still follow, Gaijin said since then they will deviate a little bit time to time to keep us surprised but they follow it generally. Even after all these years quite a lot of planes that are added are from here and luckily... the A-26B is still there, but the A-26C (the rare which was on the standard tree) is exchanged with the A-26A.
One of which included you purchasing up to 2,200 USD worth of content... which became this planes official price until other events and promos came along... and quite a few people did buy that 2,200 product JUST for this rare plane.

Now

Today is the 24th of Feburary, 2017 (24/02/2017), The A-26 for the standard tree was on the announced on 1st of June, 2017 (1/6/2012). It's been exactly 4 years and 8 months since we got a soontm on a plane many back then were hyped to hear on a forum post repeatedly saying that it is coming soontm .
The longest wait we ever had for a standard plane was the Sea Fury, which was announced on a dev blog with screenshots on the 18th April 2014 (18/4/2014) and only was reconfirmed in another dev blog on the 3rd of April, 2015 (3/4/2015) A whole year minus a day and was finally dropped on patch 1.70.1945 (aka 1.49) on the 29th of April, 2015 (29/4/2015).
We've waited a long time for the A-26 Invader, for most of us: we were teased and soon'edtm'ed this was happening any day now for nearly 5 years. I can't remember how many of you played back then or even care anymore. But seeing this just before I head to bed (as it's 4 am right now) I can't tell you how old it makes me feel that what I once thought of "tomorrow" was 5 years ago. I remembered all those thousands of kills I tried to get and those no-lifing waiting for codes in 5 am only for all of them to be gone even before I hit the refresh button the 19th time that few seconds to see the codes. So many memories of my early days of War Thunder but to some this may be a complete surprise plane because you came after the future tech trees were announced and never cought up in the hype or you only look back at them now thinking of them as obsolete (halifax, stirling, hudson, more La's, J7W1, Ki-84's, J2M's, A7M's, G8N1, CL-13 sabre, MiG-15 GR, F9F's, Vampire, Venom, Sea Fire, Sea venom, Attacker, etc... and now A-26 disagree with you).
Won't bother asking your opinions on the plane as we got the Forum, dev blog post, and the reddit post about that. I wounder what you guys thought of this long wait- or did you forget amongst how much the game changed and so many other vehicles we got like the B-25, Meteor F.8, Seafire, Griffin spits, Do 335, B-29, Kikka, Tanks, and the approaching navy?
submitted by R4V3-0N to Warthunder

2.0.0.22 dev → 2.1.0.18 changes Part 2

Previous one: https://www.reddit.com/Warthundecomments/jvqzeq/20022_dev_21018_changes/

2.0.0.22 dev → 2.1.0.18 (release) changes: Part 2

  • P-47D-22-RE (FR), P-47D-16-RE (GER):
    • GE cost: 1450 → 1600.
    • expert crew: 160.000 SL → 210.000 SL
    • ace crew: 640.000 RP / 500 GE → 710.000 RP / 590 GE
    • stock repair cost: 620 / 15440 / 21080 SL → 710 / 15350 / 22530 SL
    • RP multiplier: 1.42 → 1.48
  • T-2:
    • BR: 10.3 → 10.0
    • 5x 500 lbs preset cost: 530 SL → 380 SL
    • 5x 500 lbs + 2x AIM-9B preset cost: 600 SL → 440 SL
    • 5x 500 lbs + 2x AIM-9E preset cost: 620 SL → 470 SL.
  • Harrier GR. 1, Yak-38 – BR: 9.7 → 9.3.
  • MiG-21SMT, MiG-21MF – 4x R-60 preset cost: 170 SL → 160 SL.
  • MiG-21bis:
    • stock rep cost: 2500 / 6280 / 22160 SL → 2180 / 5490 / 19350 SL
    • spaded rep cost got higher though
    • 4x R-60 preset cost: 170 SL → 160 SL
    • 4x R-60 + 2x S-24 preset cost: 320 SL → 310 SL
    • 2x R-3S + 2x OFAB-250 preset cost: 190 SL → 230 SL
    • 2x R-13M + 2x OFAB-250 preset cost: 200 SL → 230 SL
    • 2x R-3R + 2x OFAB-250 preset cost: 260 SL → 290 SL
    • 4x R-60 + 2x OFAB-250 preset cost: 290 SL → 320 SL
    • received flares as Tier II mod
    • Offensive 23 mm belt is now Tier III mod
    • Tier I mods: 340 GE → 360 GE
    • Tier II mods: 380 GE → 400 GE
    • Tier III mods: 42000 RP → 31000 RP, 73000 SL → 54000 SL, 720 GE → 560 GE
    • Tier IV mods: 460 GE → 480 GE
  • Yak-38, Yak-38M – 2x Kh-23M preset cost: 30 SL → 100 SL, Kh-23M is now launched as an ATGM instead of an AAM, new cockpit gauges: nozzle pressure, nozzle angle, VTOL.
  • Q-5A:
    • stock rep cost: 2590 / 6330 / 26090 SL → 2550 / 6240 / 25740 SL
    • spaded rep cost got higher though
    • received RWFlares as Tier II mod
    • Tier I mods: 300 GE → 330 GE
    • Tier II mods: 37000 RP → 28000 RP, 65000 SL → 49000 SL, 450 GE → 360 GE
    • Tier III mods: 500 GE → 530 GE
    • Tier IV mods: 490 GE → 520 GE
    • now extinguishes fires slower
  • Mi-24P (all), Mi-24V – 4x R-60 + 4x 9M114 Kokon + 40x S-8KO preset cost: 980 SL → 970 SL.
  • T-90A – LWS/Laser rangefinder → IRCM/LWS/Laser rangefinder
  • T-10A:
    • it's now a premium, now has 30 free repairs
    • stock rep cost: 4150 / 3520 / 5840 SL → full rep cost: 790 / 860 / 8400 SL
    • crew: 130.000 SL → 10000 SL
    • expert crew: 440.000 SL → 720.000 SL
    • ace crew: 830.000 RP / 1400 GE → 1.660.000 RP / 1400 GE
  • M1A2:
    • M829: Tier III → Tier I, cost per shot: 190 SL → 120 SL
    • M830A1: Tier II → Tier I, cost per shot: 150 SL → 120 SL
    • M829A1: Tier IV, 230 SL per shot
    • Parts: 10000 RP → 6000 RP, 30000 SL → 18000 SL, 480 GE → 300 GE
    • FPE: 5700 RP → 6900 RP, 17000 SL → 20000 SL, 270 GE → 340 GE
    • Tier I mods: 34000 RP → 20000 RP, 30000 SL → 18000 SL, 480 GE → 300 GE
    • Tier II mods: 19000 RP → 23000 RP, 17000 SL → 20000 SL, 270 GE → 340 GE
    • Tier III mods: 450 GE → 480 GE
    • Tier IV mods: 380 GE → 400 GE
  • VFM 5 – BR: 9.3 → 9.0.
  • Matilda Hedgehog:
    • it's now a premium, now has 30 free repairs
    • stock rep cost: 690 / 1130 / 1410 SL → full rep cost: 330 / 1710 / 2670 SL
    • crew: 6300 SL → 4700 SL
    • expert crew: 22000 SL → 32000 SL
    • ace crew: 190000 RP / 160 GE → 380000 RP / 160 GE
  • Challenger 2 (2F)
    • L26: Tier IV → Tier I, cost per shot: 230 SL → 120 SL
    • L27: Tier IV, 230 SL per shot
    • Parts: 7500 RP → 6000 RP, 22000 SL → 18000 SL, 350 GE → 300 GE
    • Tier I mods: 25000 RP → 20000 RP, 22000 SL → 18000 SL, 350 GE → 300 GE
    • Tier II mods: 330 GE → 340 GE
    • Tier III mods: 450 GE → 480 GE
    • Tier IV mods: 380 GE → 400 GE
  • S 62 [aka S-38b]:
    • torpedo cost per shot: 8 SL → 9 SL
    • Tier IV mods: 750 RP → 560 RP, 1000 SL → 760 SL, 140 GE → 110 GE
    • added Torpedo Mode as TIer IV mod
  • Isuzu (DE-211) – torpedo cost per shot: 60 SL → 50 SL.
  • T 28 [aka Type 1939 (T31)] – torpedo cost per shot: 70 SL → 80 SL.
  • Dreadnought:
    • crew: 814 → 811
    • Tier I mods: 250 GE → 270 GE
    • Tier II mods: 22000 RP → 16000 RP, 33000 SL → 24000 SL, 400 GE → 310 GE
    • Tier III mods: 250 GE → 270 GE
    • Tier IV mods: 560 GE → 600 GE
    • added 305 mm Mark VIIa CPC as Tier II mod
  • Colossus:
    • Tier I mods: 210 GE → 230 GE
    • Tier II mods: 22000 RP → 16000 RP, 33000 SL → 24000 SL, 430 GE → 330 GE
    • Tier III mods: 270 GE → 290 GE
    • Tier IV mods: 600 GE → 640 GE
    • added 305 mm Mark VIIa CPC as Tier II mod
  • Helgoland – torpedo cost per shot: 130 SL → 210 SL.
  • North Dakota (BB-29) – crew: 1384 → 1391.
  • Settsu – crew: 1055 → 1053.
  • Ikoma – crew: 886 → 884, gunners: 28 → 30, added torpedoes 210 SL per shot.
  • New collections:
    • Camo trophy 2018
    • Camo trophy 2019
    • Ammunition
  • New effects:
    • aircraft propeller splashes water
    • jet water trail
    • 125 mm muzzle
    • 300 mm muzzle
    • medium ground fire
    • large ground fire
    • dust ground shock wave
    • background explosion event (will be used by the nuke)
    • red aircraft warning light
  • Game parameter change – time before engine notice fire: 2.0 → 0.5.
  • Ground AB flyout changes
    • planes appeared in the following BR range: 1.0-8.7 → now: 1.0-10.7
    • bringing out the IL-28 with RDS-4 nuke requires 20 kills, dropping the nuke instantly wins the battle and nets you 10000 SL
    • nuclear killstreak icon
  • Jaguar loading background will be more frequent.
  • Shooting tanks in the JP hangar – one changed: STB-1 → Type 74.
  • Tank engine sounds now reach further.
  • A-4B – cannons changed: Browning-Colt Mk. 12 Mod. 3 → Browning-Colt Mk. 12 Mod. 0.
  • AV-8A – received CCIP for guns, rockets, bombs, CCRP for bombs, the Cover mod now gives a one-use extinguisher.
  • AV-8C, Harrier (all) – received CCIP for guns, rockets, bombs, CCRP for bombs.
  • BI:
    • fuel consumption on idle: 0.7 → 3
    • fuel consumption on half throttle: 3 → 4
  • F-4C, F-4E – loadouts fixed.
  • F.222.2, Yak-38M – icons on the loadout screen fixed.
  • Phantom FG. 1, Phantom FGR. 2 – now aims straight.
  • IL-28, MiG-15bis, Tu-14T – FAB 100 changed to FAB-100M43.
  • Be-6, IL-28, IL-28Sh, MiG-15bis, Tu-14T – FAB-250M43 changed to FAB-250M46.
  • Be-6, IL-28, Tu-14T – FAB-500 changed to FAB-500M46.
  • F2G-1 – the bombs now drop separately.
  • T-2 – 8x 500 lbs → 5x 500 lbs in all affected loadouts.
  • AM-1:
    • effective elevator speed: 410 km/h → 500 km/h
    • elevator power loss: 1.6 → 2.8
    • rudder sensitivity: 0.85 → 0.7
    • cockpit door block speed: 555 km/h → 500 km/h
    • Oswalds efficiency number: 0.9 → 0.88
    • fuselage drag increased
    • water and oil temperatures changed
  • F3F-2:
    • effective elevator speed: 350 km/h → 420 km/h
    • effective aileron speed: 320 km/h → 220 km/h
    • effective rudder speed: 390 km/h → 280 km/h
    • elevator power loss: 2.9 → 2.0
    • elevator sensitivity: 0.45 → 0.42
    • rudder sensitivity: 0.45 → 0.75
    • redline speed: 702.9 km/h → 810 km/h
    • redline Mach: 0.85 → 0.75
    • max speed near ground: 518 km/h → 436 km/h
    • Oswalds efficiency number: 0.75 → 0.6
    • flaps, stabilisers drag lowered
    • fuselage drag increased
    • engine weight: 533 kg → 505 kg
    • engine min RPM: 400 → 500
    • water and oil temperatures changed
  • F.C.20 bis:
    • effective elevator speed: 400 km/h → 410 km/h
    • effective aileron speed: 260 km/h → 280 km/h
    • effective rudder speed: 320 km/h → 280 km/h
    • elevator power loss: 2.2 → 3.0
    • elevator sensitivity: 0.5 → 0.4
    • rudder sensitivity: 0.48 → 0.82
    • redline speed: 712.5 km/h → 720 km/h
    • redline Mach: 0.73 → 0.78
    • max speed near ground: 489.96 km/h → 380 km/h
    • max speed at altitude: 460 km/h → 420 km/h
    • empty weight: 5357 kg → 5358 kg
    • fuel weight: 1100 kg → 870 kg
    • engine min RPM: 400 → 500
    • radiator drag increased
    • oil radiator, fuselage drag lowered
    • water and oil temperatures changed
  • P-63 (all):
    • gear drag increased
    • spin drag lowered
    • fuel consumption on idle: 0.4 → 0.35
    • fuel consumption on WEP: 0.3 → 0.27
    • water and oil temperatures changed
    • added more compressor stages
  • Sea Fury FB. 11:
    • redline speed: 817 km/h → 826 km/h
    • redline Mach: 0.79 → 0.83
    • max speed near ground: 550 km/h → 720 km/h
    • gear, flaps, stabilisers drag increased
    • spin drag lowered
    • empty weight: 4724 kg → 4906 kg
    • fuel weight: 490.5 kg → 307.5 kg
  • Swordfish (all):
    • elevator sensitivity: 0.55 → 0.6
    • aileron sensitivity: 0.14 → 0.16
    • wingspan: 13.87 → 19.615
    • Oswalds efficiency number: 0.8 → 0.6
    • flaps drag increased
    • engine max RPM: 2200 → 2525
  • Yak-38:
    • no longer has airbrake
    • flaps lift lowered
    • fuselage drag increased
    • VTOL limit: 450 km/h → 480 km/h
    • at sea level 0-200 km/h – thrust and torque lowered
  • Yak-38M:
    • no longer has airbrake
    • flaps lift lowered
    • fuselage drag increased
    • VTOL limit: 450 km/h → 480 km/h
    • at sea level 0-200 km/h – thrust and torque lowered
    • empty weight: 6515 kg → 7110 kg
    • VTOLs can now repair and ream on helipads.
  • M48A1 – turret is now tagged as variable thickness.
  • Leopard 1 A5 (IT) – ammo: 60 → 55.
  • M1128 – max engine RPM: 2400 → 2600, lost the LWS, changed the smoke grenades.
  • Cromwell I, Cromwell V – removed a 63.5 mm CHA plate
  • Strv 122B PLSS – added a 20 mm plate.
  • T-10A:
    • floor: 30 mm → 20 mm
    • new 60 mm plate around the driver's optic
    • turret top: 90 mm → 30 mm
    • loader's cupola ring: 60 mm → 30 mm
    • loader's cupola: 102 mm → 30 mm
    • commander's cupola ring: 16 mm → 30 mm
    • commander's cupola: 120 mm → 30 mm
    • driver's optic: 190 mm → 40 mm
    • stabiliser type changed to vertical
    • stab speed limit reduced to 24 km/h
    • 14.5 mm KPVT → 12.7 mm DShK
    • removed the gunner and commander IR, driver still has it
  • T-64 (all) – gunner's secondary optic received a DM presence, now it's 45 mm thick.
  • T-72A – gunner's secondary optic: 110 mm → 45 mm.
  • T-72AV – outer layer of hull composite KE modifier: 1.2 → 1.4, inner layer of hull composite KE modifier: 1.2 → 1.23.
  • T-72B (all) – gunner's secondary optic: 80 mm → 45 mm.
  • T-72B3 – gunner's secondary optic: 30 mm → 45 mm.
  • Helgoland:
    • 88 mm/45 casemate cannon SK L/45 ammo: 150 → 200
    • rear side torpedo launcher ammo: 2 → 5
  • Westfalen:
    • 88 mm/45 casemate cannon SK L/45 ammo: 150 → 200, one of the cannons had a -10° depression, fixed
    • 88 mm/45 AA-cannon SK L/45 upper vertical limit: 20° → 70°
  • T 22 – one of the 2 cm/65 C/38 automatic cannon's horizontal limits: -180 / -7 → -180 / 7
  • T 28 [aka Type 1939 (T31)], S 62 [aka S-38b] – torpedoes changed: G7e (mod. T5a) → G7a
  • Bartolomeo Colleoni, Raimondo Montecuccoli – added reserve torpedoes, total number of them increased from 4 to 8.
  • Ikoma:
    • radio station HP lowered
    • 47 mm ROQF 3-pdr Hotchkiss changed to 76 mm/40 41st Year Type cannon, yaw speed: 40 °/s → 15 °/s, pitch speed: 25 °/s → 12 °/s, ammo: 300 → 150, max aim distance: 7000 m → 4500 m, vertical limits: -10°/50° → -10°/30°
    • added two more 76 mm/40 41st Year Type cannon turrets
  • Shimakaze:
    • crew increased by 15
    • minimum crew number to be able to repair increased by 5
    • minimum crew number to be considered alive increased by 4
    • torpedoes changed: Type 93 Torpedo Mod. 1 Kai 2 → Type 93 Torpedo Mod. 3
  • Isuzu (DE-211) – torpedoes changed: Type 89 → Type 54 Mod. 3
  • Garland (H 37) – depth charges: 4 → 16.
  • Colossus – 12 inch/50 Mark XI cannons: horizontal limits fixed.
  • Peacock (P 239) – max speed: 55.44 km/h → 46.3 km/h.
  • Kent (54), London (69), York (90) – can now reload torpedoes.
  • Tiger (C 20) – main calibre turrets: 20 mm STS → 3 mm structural steel.
  • MO No. 13 [aka MO-4] – 45 mm 21-KM vertical limits: -7°/80° → -7°/85°
  • 37 mm Breda Model 39 37/45 – APHE speed: 640 m/s → 800 m/s.
  • 105 mm kan strv 103 (Strv 103 (all)) – sound changed from the L7 to its own.
  • 105 mm M68A1E8 (M1128) – reload time: 7.5 sec → 10 sec, M900 weight: 6.85 kg → 3.85 kg.
  • 120 mm CTG 120/L50 (CV 90120) – Slpprj m/95 weight: 4.3 kg → 5.6 kg.
  • 120 mm IMI MG251 (Merkava Mk. 3D) – M322 weight: 4.3 kg → 5.6 kg.
  • Cannone OTO-Melara da 120/44 (Ariete, Ariete PSO), Cannone OTO-Melara da 120/45 (Centauro MGS) – CL3143 weight: 4.3 kg → 5.6 kg.
  • 120 mm ROBL L30A1 (Challenger 2 (all)) – added the L27 APFSDS with 538 mm pen, but only the (2F) gets it.
  • 120 mm Gun, M256 (M1A1, M1A2) – added the M829A1 with 598 mm pen, but only the M1A2 gets it.
  • 120 mm PTZ-89 (PTZ-89) – DYS-120 HE explosive type: A-IX-2 → TNT.
  • 9M311 (2S6M1):
    • weight: 18.5 kg → 42 kg
    • end weight: 18.5 kg → 27.5 kg
    • calibre: 76 mm → 152 mm
    • length: 1.8 m → 2.562 m
    • drag coefficient: 1.7 → 1
    • force of the booster: 14700 N → 17300 N
    • max axis values: 0.5 → 1.5 (more manoeuvrable)
    • max distance: 8500 m → 8300 m
    • end speed: 910 m/s → 900 m/s
  • 9M311-1M (2S6M1):
    • weight: 18.5 kg → 42 kg
    • end weight: 18.5 kg → 27.5 kg
    • calibre: 76 mm → 152 mm
    • length: 1.8 m → 2.562 m
    • drag coefficient: 1.7 → 1
    • force of the booster: 14700 N → 17300 N
    • max axis values: 0.5 → 1.5 (more manoeuvrable)
    • max distance: 11000 m → 10300 m
    • end speed: 910 m/s → 900 m/s
  • Illumination shell:
    • working time: 25 sec → 43 sec
    • falling speed: 12.6 km/h → 21.6 km/h
    • radius: 300 → 600
    • intensity: 3500 → 1200
    • activating time: 1 sec → 2 sec
    • brightness amplitude: 0.1 → 0.05
    • distortion amplitude: 0.05 → 0.025
  • VT-1 (Fla.Rak.Rad):
    • end weight: 73 kg → 41.6 kg
    • now has a length of 2.29 m
    • max delta angle: 0.03 → 0.01
    • force of the booster: 53676 N → 42000 N
    • max axis values: 0.5 → 2.8
    • max distance: 20000 m → 17000 m
    • max speed: 1250 m/s → 1500 m/s
  • 40 mm akan m/70B (Strf 9040C, Strf 9040 (Rb 56), Lvkv 9040C) – now uses its own sounds.
  • 4,7-inch/40 Armstrong cannon (Ikoma, Settsu) – HE changed to base fuse HE, explosive type: TNT → Shimose, explosive weight: 6.935 kg → 1.942 kg.
  • 45 Caliber Type 3 12cm Naval Gun (Hatsukari [aka Chidori], Destroyer No. 19 [aka Mutsuki], Satsuki) – reload time: 10 sec → 6 sec.
  • 50 Caliber 3rd Year Type 12cm Naval Gun (Mogami, Mikuma, Suzuya, Tone) – Type 1 HE-TF – speed: 910 m/s → 720 m/s, explosive type: TP-91 → Shimose, explosive weight: 2.2 kg → 1.778 kg.
  • 305 mm/45 Mark X (Dreadnought), 305 mm/50 Mark XI (Colossus) – added the 305 mm Mark VIIa CPC shell.
  • 12-inch/50 Vickers (Settsu) – APC explosive type: TNT → Shimose.
  • 76 mm/50 12pdr 18cwt QF Mark I (Dreadnought) – SAP calibre: 102 mm → 76 mm, penetration lowered.
  • New bombs:
    • FAB-100M-43
    • FAB-250M-46
    • FAB-250M-62
    • FAB-500M-46
    • RDS-4 (nuke)
  • Type 130 AP – calibre: 90 mm → 130 mm, length: 1.27 m → 2.085 m, 20 rockets in a pod → 4 rockets in a pod.
  • AS.20, AS.30, AGM-12B, AGM-12C – max delta angle: 25.5 → 2.55 (huge manoeuvrability nerf)
  • R-60 – explosive weight further nerfed: 1.35 kg → 1.15 kg.
  • Rb 05A – max delta angle: 25.5 → 2.55, fire delay: 0.25 sec → 0.1 sec, now has a proxy fuse.
  • AGM-114B, AGM-114K:
    • "loftElevation": 7.5 → 8
    • "accelControlProp": 0.016 → 5
    • "accelControlIntg": 0.002 → 0.5
    • "accelControlIntgLim": 0.7 → 0.5
    • "accelControlDiff": 0.002 → 0.5
    • "accelControlDTau": 0.05 line removed
  • F5W torpedo– drop height range: 0/120 → -10/120, arcade drop height range: 0/180 → -10/180.
  • F200/450 torpedo – drop height range: 0/120 → -10/120, arcade drop height range: 0/170 → -10/170.
  • 21 inch Type 43 (1910) torpedo – weight: 14118732 kg → 1187 kg. (not a typo)
  • Type 90, Type 93 Mod. 1 Kai 2, Type 93 Torpedo Mod. 3, Type 91 Kai 2, Type 91 Kai 3 torpedoes – drop height range: 0/260 → -10/260, arcade drop height range: 0/350 → -10/350.
  • 45-36AN, 45-36MAN, 45-36NU, Mk. XII torpedo (1548lbs), Mk. 13 Mod. 3 torpedo (2216lbs) torpedoes– drop height range: 0/105 → -10/105, arcade drop height range: 0/150 → -10/150.
  • m/36, m/41 torpedoes – drop height range: 0/45 → -10/45, arcade drop height range: 0/180 → -10/180.
  • m/38 torpedo – drop height range: 0/60 → -10/60, arcade drop height range: 0/180 → -10/180.
  • Mk. XV torpedo (1801lbs) – drop height range: 0/122 → -10/122, arcade drop height range: 0/160 → -10/160.
  • Mk. 13 Mod. 7 torpedo (2216lbs) – drop height range: 0/250 → -10/250, arcade drop height range: 0/400 → -10/400.
  • [Ground Strike] City – T-54-1 changed to Pz.Kpfw. IV H, their speed reduced to one tenth of the original.
Raw changes: https://github.com/gszabi99/War-Thunder-Datamine/compare/2.0.0.22..2.1.0.18
Current dev version – 2.1.0.25
Current live version – 2.1.0.23
Next one: https://www.reddit.com/Warthundecomments/jvzjhl/21018_21025_changes/
submitted by gszabi99 to Warthunder

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