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Patch Notes: November 18, 2020

[New] UR Unit Cecil and MR Vision Card "Beloved Sidekick, Chocobo"!

  • Cecil (UR) (Limited)
  • Cecil Challenge Missions
  • Milestone Missions
  • New Unit Shard Drops in Chocobo Expedition
  • JP Bonus
  • Beloved Sidekick, Chocobo (MR)
  • New Job "Lunar Paladin"
  • Chocobo Added to the Beast's Den

[New] Weekly Campaigns!

  • FFIV Login Bonus
  • FFIV Challenge Missions
  • Chocobo Expedition EXP & Gil Double-Up Campaign
  • Story EXP Double-Up Campaign
  • FFIV Daily Missions

[New] FFIV Event Quests and More!

  • FFIV Event Quest
  • FFIV Ex-Quest
  • FFIV Event Medal Exchange Shop
  • Secret Book Reward Quest
  • Arena Map Update

[New] Class Match!

"Class Match" will be available starting November 18th! Achieve victory in Class Matches and aim for the top ranking!
Event Duration 00:00, 11/18/2020 - 21:59, 11/25/2020, World Time (PST)

[New Feature] Titles

Titles will be available as a feature after the closure of maintenance on 11/18/2020, World Time (PST)!
New Title Feature!
Titles will be released as a new feature. With this, players will be able to freely set their Title from among ones they have claimed.
 
Individual Titles
These are Titles which will be given to individual players.
Starting 11/18/2020, World Time (PST), Titles with no acquisition requirements will be available to all players.
Titles which can be acquired upon making certain in-game achievements will be sequentially added starting 11/25/2020, World Time (PST).
 
[Precautions]
*Titles can be claimed by accessing Home > Missions > Other Titles.
*Titles can be set by accessing Home > Menu > Player Information > Titles.
 
Guild Titles
These are Titles given to Guilds.
Starting 11/18/2020, World Time (PST), Titles with no acquisition requirements can be acquired by opening one's Guild screen.
Titles which can be acquired upon making certain in-game achievements will be sequentially added starting 11/25/2020, World Time (PST).
 
[Precautions]
*Titles can only be set by a Guild's Leader or Sub Leader.
*Guild Titles will be sequentially bestowed upon each Guild. It may take some time for Title bestowals to be reflected.
*Guild Titles can be set by accessing Home > Guild > Menu > Guild Information > Title.

[Summon] FFIV Collaborative Summons!

  • Featured New Vision Card Summon
  • FFIV Collaborative Summon Cecil
  • A Present from Global Producer Hiroki Daily FREE 10x Summon
  • Autumn 2020 Campaign Part III EspeUR Vision Card Combo Guaranteed 2-Step 10x Summon
  • FFIV Collaboration Part I Limited Normal Summon

[Shop] New Lineups!

  • Featured New Vision Card Shop
  • FINAL FANTASY IV Collaboration Shop
  • November Summon Medal B Exchange Shop
  • FFIV Summon Medal A Exchange Shop

[Event] Get Cecil Unit Shards in the New Daily Purchase Bonus!

  • Daily Purchase Bonus
  • Collaborative Visiore Packs

[New] JP Acquisition UP Item "Ovalite"!

Thank you for playing WAR OF THE VISIONS FINAL FANTASY BRAVE EXVIUS.
Introducing the JP-Acquisition-Boosting Item "Ovalite"!
The JP-Acquisition-boosting item Ovalite will be added.
By using Ovalite before embarking on Quests, the amount of JP acquired through the item's effect will be added at the Quest results screen.
To commemorate this new item, the following items will be gifted to all players.
 
Present Contents
Ovalite (L) x100
 
Claim Period:
00:00, 11/18/2020 - 23:59, 12/15/2020, World Time (PST)
 
*It may take some time for distribution to be completed. Please note that the time of distribution will vary from player to player.

WOTV FFBE Updates #5 (YouTube Video) Gift Update!

Thank you for supporting WAR OF THE VISIONS FINAL FANTASY BRAVE EXVIUS and our official YouTube Channel!
To commemorate the fifth episode of WOTV FFBE Updates!, all players will receive these awesome gifts when they log in between 00:00, 11/18/2020 and 23:59, 12/15/2020, World Time (PST)!
  • Visiore x3,000
  • Gil x100,000,000
  • Secret Book of Refinement (Sword) x1,000
  • Secret Book of Refinement (Armor) x1,000
  • Secret Book of Refinement (Accessory) x1,000
  • Growth Egg (SR) x2,020
  • Rainbow Fragment of Thought x10
  • Rainbow Vision Sphere x20
  • Behemoth Steak x30
  • Lion's Mighty Jaw (L) x30
  • Serpent's Venomous Fang (L) x30
  • Kirin's Mane (L) x30
  • Bull's Hefty Horn (L) x30
  • Story Skip Ticket x300
  • NRG Restore (L) x50
  • Red Magicite (XL) x90
  • Blue Magicite (XL) x90
  • Green Magicite (XL) x90
  • Yellow Magicite (XL) x90
  • Orange Magicite (XL) x90
  • Light Blue Magicite (XL) x90
  • White Magicite (XL) x90
  • Purple Magicite (XL) x90

Character Popularity Poll Results Announcement

A character popularity poll was held to commemorate the six-month anniversary of WAR OF THE VISIONS FINAL FANTASY BRAVE EXVIUS.
We would like to thank everyone who voted! The final results of the poll are as follows!
  1. Zazan, the Immortal Cutthroat
  2. Elsirelle, the Slumbering Sword
  3. Mont Leonis, the Destined Prince
The winner of the popularity poll, Zazan, will be reintroduced with an all-new design!
The schedule and other related information will be announced later in-game and on SNS. It will take some time to make this design a reality, so we ask for your patience.
You can see how all the other characters ranked on the results page below: https://wotvffbe.com/cp-vote/index.html

Frontline WOTV FFBE #6

Greetings, players! We hope you've been enjoying WAR OF THE VISIONS FINAL FANTASY BRAVE EXVIUS (WOTV FFBE).
We, the WOTV FFBE Global Team, have prepared yet another issue of Frontline WOTV FFBE for you.
In this issue, we will introduce upcoming features in the next update as well as improvements and additions coming in future updates.
 
IMPORTANT UPDATES!
 
Raid Adjustments
Since so many of you requested it, we made it possible for players to queue multiple Raid Bosses that they've encountered! Now players who want to focus on Quests can do that, then switch to fighting Raid Bosses later.
You can also add a password when creating a room, making it easier to play Raids with specific people.
 
New Title Feature
You will be able to earn all sorts of Titles by meeting certain conditions.
Your Title will be shown in Rankings, Arena Battles, Match Battles and more, so select your favorite to show off to other players.
There are two types: Individual Titles and Guild Titles. You can set your Individual Title by going to Player Information in the Menu. The Guild Title, however, can only be set by the Guild Leader or Sub Leader in the Guild Menu under Guild Information.
In addition, we intend to add more Titles in future updates.
 
New Ability Batch Enhance Feature
Players will be able to batch enhance their units' Abilities.
Until now, you had to tap each time you increased a level, but now you will be able to set your desired level and enhance all at once with the Batch Enhance button on the Ability Enhance screen.
 
New Mock Guild Battle Function
A function will be added that allows you to perform Guild Battle-style Mock Battles against the Defense Parties of your Guild Members, including your own, outside of Guild Battle event periods.
*No rewards are earned during Mock Guild Battles.
*NRG is not consumed and stats will remain unchanged.
 
Additional/Improved Features!
  • Various New Settings During Battle
  • Players will be able to toggle Auto Repeat ON or OFF during battle.
  • In Repeat Settings, it will be possible to increase or decreas e the number of repeats or number of items to acquire by holding the + or - buttons.
 
New Screen Display During Energy-Saving Mode
Even during Energy-Saving Mode, it will be easier to know when battle is ongoing, finished, or when the Whimsy Shop appears.
 
Trials of Reckoning Improvements
  • Players will be able to check reward completion progress.
  • Players will be able to display their High Score during Boss Battles.
  • Players will be able to perform Event Summons more than 10 times at once.
  • Besides 10x exchanges, 50x and 100x exchanges will also be available for selection.
Multi Quest Improvements feature to toggle ability animations ON or OFF during Multi Quests will be added.
 
Match Battle Improvements
Matching logic adjustment for Class Matches with improvements such as preventing matching with the same player on the same day and matching players within a certain score range, players will be able to better enjoy Class Matches.
 
UI Improvements
  • The degree of Resonance with each esper will be viewable on the Unit Details screen.
  • Espers will be sortable by Resonance when being equipped on the Formation screen.
  • Badges will be displayed on Hard Quests during campaigns.
  • A feature to toggle Equipment Abilities and Evocation Magic ON or OFF during Auto Battle will be added.
  • The tabs of completed Missions will be preferentially displayed.
 
Other Improvements
  • Players' Last Played display time will be changed to the Latest Login time.
  • Some AI improvements
  • Improvement made so that different types of barriers can be effective at the same time
Example of Behavior Before Improvement:
If you were to use a barrier that reduces Magic Dmg after using a barri er that reduces Phys Dmg, only the Magic Dmg-reducing barrier would be active.
Example of Behavior After Improvement:
If you were to use a barrier that reduces Magic Dmg after using a barrier that reduces Phys Dmg, both barriers would remain active.
 
Future Updates
Here's a list of the new and improved features we're considering for future updates.
We're not quite at the point where we can provide specific release dates yet, but rest assured that our development team is hard at work. Your patience is most appreciated.
Equipment Items
  • Addition of Batch Crafting and Batch Awakening functions for Equipment Items
  • Improvement so that Awakenings can be performed even if the Lv. of the Equipment Item is not at max
  • Improvement to Trust Master Equipment Screen UI
Ability Settings
  • Improvement so that Sub Jobs and Abilities can be set for each type of content
  • With this, for example, it will be possible to set Xiza's Sub Job to Thief (which can use "Steal Heart") for Raid Boss attempts while setting her Sub Job to Monk (which can use "Surge Strike") for Guild Battles.
Match Battles
  • Improvement to allow the Chat to be viewed even during battle. World, Guild, and Multi Chat will be available on Story Quest, Multi Quest, Guild Battle, Raid, Arena, and Porcelain * Tower battle screens by opening a Chat window. If Auto Battle is enabled, the battle will proceed behind the Chat window.
  • It will be possible to watch battles performed by friends and other players.
Key Quests
  • Key Quests will be added.
  • By using the special item "Challenge Key," the target quest will be unlocked for a specified amount of time.
We hope you've enjoyed all of the features and additions mentioned in this update.
Our team is constantly reading through your inquiries, social media posts, and contributions to your respective online communities. And we are hard at work developing new contents, features, and improvements for you all to enjoy.
Keep on the lookout for future releases of the Frontline WOTV FFBE newsletter.
We're honored to have your continued support.
WOTV FFBE Global Team
submitted by FreeDaemon to wotv_ffbe

The Aya Survival Series.

The Aya Survival Series.
These are my cherished designs, a collection of 'function over form' utility vessels that use the absolute minimum resources needed to accomplish the maximum function in game. Appealing to both beginners who want real value for their resources, and advanced players who want minimalist utility for the fastest advancement possible, these are vehicles for power-users, minimalists, and perfectionists.
These are not blueprints for people who want to float in a luxury arcade in space, they are not vehicles for freedom mode, they will not 'get you the girls', or impress your friends, unless you're competing with your friends, in which case you'll kick the living crap out of their youtuber-built stawars/trek/madmax blueprints, and they'll be eating your dust and wondering you how you beat them so badly.
These are competition-level vessels with no real competition in the workshop, they are simply, better than anything else available ( I looked ) for the cost, role, and level they're built for, and they were built sequentially & meticulously for the early stages of the game on the hardest settings, on the hardest planet.
The Aya is your arctic survival HV ( available levels 3, or 5 ), The Naya is your inner-system hatch-miner ( level 7, or 5 ), The Ayanaya is your ultralight CV ( level 10 ) with which to travel interstellar and acquire rare resources.
You will be shocked at the resource cost of these vehicles and what they will do for you for that price. Each is uniquely suited to its role. I spent well over 100 hours designing and playtesting these vehicles, I am a perfectionist in the way that people with asperger's syndrome are, no detail is too small to be overlooked ( and I couldn't if I wanted to ) and if it could save you half a second of game time per function, I poured over it until i saved that half second, and then questioned whether half a second was too long! You will progress through the game simply and fluidly in these vehicles and you'll wonder why every vehicle was not built in this fashion, that is my guarantee. Fly/ride them and you will fall in love with their simplicity and efficiency.

The AYA:

https://steamcommunity.com/sharedfiles/filedetails/?id=2288522482
The Aya is an innovative and inexpensive all-role early craft, unlockable at level 5 ( with a lvl 3 unlock variant, the Aya III ). The Aya is the answer to all of your early game problems, packing a robust weapons package and a fast-resource collection system, while keeping you temperature controlled and oxygenated, it's full array of features and protections along with its extremely low cost means this is an HV that is essential and affordable at the earliest levels, and useful well into the late game when mining hostile lava planets or navigating tight spaces is necessary.
Resources:
120 Copper
108 Silicon
70 Iron
155 Carbon substrate
Even on hard settings on a barren snow planet, these resources can be gathered on your first game day.
Features:
- Fully enclosed, temperature controlled & vented O2 supply.
- Immediate Drone launch system, no need to move 1 inch after exiting your seat!
- Ultra fast "Triple F" retrieval system, Mine & gather directly from thepoint you exit your seat through the rear and floor hatch, simply exit your seatwith "F", Gather with "F", and re-enter your seat with "F". 1 Key, no movement,& no need to switch from 3rd person view. " F, F, F "
- Compare this with other craft, where you exit with "F", change your viewpoint with "V",Move to your hatch location or exit the vehicle entirely "W", pickup with "F", Move back to your seat "W", re-enter your seat with "F", then change back to 3rd person view with "V", so "Triple F" vs. " F, V, W, F, W, F, V "
- Spot-light targeting system, undermounted spotlight highlights exactly what will be in eyeshot via floor hatch when you leave your seat. Just drive the Aya over the item/rock until the spotlight is on it, exit your seat, pickup, and be on your way again.
- Triple-F collection & spotlight targetting nearly DOUBLES gathering speed of spot-ore and food vs.other enclosed HVs, while also allowing drone drill mining without moving your avatar, exitting the vehicle or placing a portable heater.
"Triple F" collection system in action: https://www.youtube.com/watch?v=cIdFQoEiijE

- Timber Harvester
- Full Forward and backward speeds in 1.5 seconds, 2 backpeddling thrusters mean you stop on a dime to pickup fast.
- A respectable 30 m/s Lateral hover (left/right )
- Full Glass cockpit view.
- Respectable center-mass despite being an asymetric 1-engine design, rests just 1 degree nose up back/front.
- Safety bump assures you cant fall out of the craft via the floor hatch. ( exit via the roof hatch)
- Re-entry fail-safes via rear, top, and floor hatches. Nearly impossible to get stuck outside ofthis craft, since you can click on the cockpit from nearly any angle.
- High vantage Seat for optimal view of terrain, riding low is no good for exploring and gathering.
- Proper HOV engine ( not repulsor ) for High-hover to avoid obstructions and hang-ups.
- Weight profile and single & centered HOV engine allow you to easily pull the nose up/down to aim at drones.
- Properly placed and protected fuel tank.
- Raised harvester ( 1 blocks above HOV engine level ) to reduce bumping and snagging.
- Narrow profile at the base ( 5 wide ) to reduce bumps & snags.
- Empty undercarriage in the rear means you can 'backward mount' rocks without increasing hover height, so you ride above obstructions at all times, but can mount a rock, drill it, and still be able to reach the ground for pickup, all without adjusting your hover height.
- Connected floor & rear hatches mean you can back against very large rocks and mine them though the back door, also increases Field of view for picking things up that may have bounced a bit.
- 1 Touch-Kill via 4 Gatling Guns for fast experience accrual.
- 360 degree "Spotter Turret" to help you find those golems with their rare ore, or to warn of drones. Your spotter turret is BRIGHT for a reason, so you can easily see which way it's pointing.
- Turret kill-switch on your control panel to quickly turn it off/on so it doesn't steal kills/experience.- A LOT of room both in the undercarriage to add cargo capacity or extras.

Owner instructions:
Exit the vehicle using the roof hatch or jumping.
Enter by clicking the cockpit seat.
Food/Ore collection should be done at roughly half-hover height: high enough to float over rocks, low enough to reach the ground for pickup.
This craft is designed to be operated with all 3 Hatches open at all times.
Key'ing "Auto rotate & Jump/Up" to your right mouse button makes operating hover vehicles more enjoyable, especially when going up mountains.
Key'ing "Down" to your Mouse-wheel button makes backing up and lowering the vehicle simultaneously easier.
In 1st person mode drone launch is instant and requires no movement whatsoever to launch,
In 3rd person, slide your mouse pointer ever so slightly left after exitting your seat, to the window in front of your gatlings, now you can launch.

The NAYA:

https://steamcommunity.com/sharedfiles/filedetails/?id=2288527021
Resources:
Copper 232
Silicon 182
Iron 170
Carbon substrate 378
Neodymium 10
Cobalt 4
Titanium Rod 4

The Naya is a VERY inexpensive Tier 2 Multi-role, with emphasis on early inner-system asteroid mining, The Naya features an innovative Cockpit-in-cockpit system, when you exit your cockpit, you remain inside of the vessels hull, protected from the harshness of space, with immediate drone-launch from that point, as well as access to your ships components and features ( fridge/o2/armorlockecargo ). This means you can drone-drill mine without any armor or EVA. The Naya comes fully ready to add a Short range Warp drive & pentaxid tank, for which its designed, and also has purpose built space for a shield, if desired.
Sporting 3 Nose-mounted Gatling Cannons and 6 Omni-directional minigun turrets, the Naya comes with a full suite Defense suite, and the trigger-pull to put down drones and planetary creatures alike for accruing fast experience.
The Naya's main hull is fully-encasing steel plate, with extended off-hull carbon fiber armor & turret mountings to keep explosive damage and attacks on your turrets AWAY from your main hull and vital components.
The Naya is the perfect vehicle to acquire inner-system space-based resources as you save toward building your first Capital Vessel.

The AYANAYA:

https://steamcommunity.com/sharedfiles/filedetails/?id=2288527486
Resources:
Neodymium 560
Iron 408
Titanium 284
Silicon 271
Cobalt 269
Copper 150
Carbon substrate 701 ( Carbon in my vehicles actually has a function, not just decoration )
Sathium 50

The ( redesigned ) Ayanaya is a purpose-built rescue and retrieval CV. Coming in cheaper than many SV's, the Ayanaya is the perfect craft to visit far away places and fetch rare resources while using little fuel and almost no oxygen, she also makes a fantastic back-up warp vehicle for retrieving lost or destroyed ships. Sporting mostly small thrusters with optimized placement, she is inexpensive, but very responsive at the nose and will quickly point you in the right direction. This craft is purpose-built for Drone-Drill mining & scavenging out of the force-field hatch behind the pilot seat, just exit your seat and immediately launch your drone! A foot-stop prevents your drone from knocking you out of the hatch, but a clone chamber & medical bay are included anyway, just in case! available void spaces in the cockpit leave ample room for extras you might want, and the Ayanaya is built to house a Shield & Larger generator + more in her engine room! As soon as you get that Zasc/Ero ore she's ready for a shield upgrade!
Fully encased in Steel plate, front to back, side to side, top and bottom. She fields 3 Rapid fire Cannon turrets with optimal and concentrated Lines of sight, with purpose-built flush mountings for up to 10 Turrets spaced off the hull, 1 rocket isn't gonna destroy your internal components or blow your fuel tank. The Ayanaya will make scrap parts of half a dozen or more drones at once, no problem! Her turrets are omni-directional ( cover all sides ) but also share the same unobstructed forward field of fire, so that all are brought to bare on whatever is in your cross-hairs, with a shield, full turret package, and your skilled piloting, she can take down enemy corvettes with little issue.
Start your galactic journey with the Ayanaya, she is low on resources but BIG on functionality, this is a ship you will never scrap, a great back-up vessel to have even when you've moved on to bigger things.



I have already built and will be publishing my base designs in the next 48 hours, writing descriptions and using the ultra-elite "MSpaint" graphics program ( Its been 20 years since i've used paintshoppro and I don't remember how ) for my cover-screen shots takes precious time :p but log into the "Aya survival series" in the next couple of days for...

- An ultra-light and cheap starter base, solar powered ( its half the cost of the Aya )
- An orbital ore-processor & ammunition production base that produces over 16KPU of solar power and supports 15+ constructors + furnace, with full directions for its use. ( Costs less than Naya. )
- A Solar powered teleport station, for cheap and easy movement throughout the galaxy. ( Costs less than the Aya. )

None of the bases require fuel or generator. and instructions on where and how to place them to get the maximum solar energy will be included in their descriptions on the workshop.
submitted by ThisGuyPlaysEGS to empyriongame

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