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MAME 0.188

MAME 0.188

MAME 0.188 comes to you with tales of perseverance, blind luck, and the kind of insanity you’d get from no-one else. By sheer chance, a DECO Cassette system Brian Troha picked up cheap happened to come with a set of graphics ROMs for Explorer. While the Explorer program cassette was dumped sixteen long years ago, the graphics ROMs have proved elusive until now. We can finally all enjoy this Tempest-inspired title from the early ’80s.
After much effort and rendering several boards inoperable, Peter Wilhelmsen and Morten Shearman Kirkegaard successfully extracted the programs from the DS5002FP protection modules on Gaelco World Rally 2 and Touch & Go. Yet another seemingly impenetrable protection scheme has been been emulated. Persistence has paid off. This is also a boon for people wishing to repair Gaelco games that have ceased to function after the lithium cell in the protection module has failed. After extracting the program from a working board, it’s possible to reprogram other boards running the same game.
As for MAMEdev-brand insanity, we are (to the best of our knowledge) the world’s first and only emulator for the INTELLEC® 4. This system was used to develop software for Intel’s earliest microprocessor family, the 4004 and 4040. We’ve even put together a user manual of sorts if by chance you want to see what interactive debugging was like in the ’70s. It has lots of fun LEDs and switches!
Fans of handheld LCD games will be pleased to see the steady stream of improvements: 0.188 adds support for several Konami and Tiger handhelds, and vector backgrounds have been added for Game & Watch titles Mario Bros, Mickey & Donald, and Cement Factory.
On the arcade side, we’ve added support for Operation Wolf SC, a version of the military-themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC). Children could stay out of trouble storming concentration camps and powder magazines while their parents shopped in peace. Another interesting addition from Taito’s history is a very rare prototype of Bubble Bobble on Tokio hardware. It has different graphics and music, and includes a functional stage editor. Of course we’ve added an assortment of clones as usual, including versions of Act-Fancer, Kageki, Logger, Solar Assault, Street Fighter II, Taisen Idol-Mahjong Final Romance 2, and Xevious 3D/G.
I’ll finish by mentioning that save states and scheduled exits should now work properly in Emscripten builds (thanks to James Baicoianu), colours are fixed for Time Limit and Omega (thanks to ShouTime dumping the PROMs), and ROM identification (-romident verb) is even faster (under ten seconds on my old notebook). You can get the source/Windows binaries from the download page and try it out.

MAMETesters Bugs Fixed

  • 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
  • 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
  • 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
  • 06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots (Ivan Vangelista)
  • 06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error when mounted (Ivan Vangelista)
  • 06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
  • 06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
  • 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
  • 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
  • 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
  • 06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag (V) (AJR)
  • 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
  • 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)

New working machines

  • A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
  • Blades of Steel (Konami handheld) [hap, Sean Riddle]
  • Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
  • Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
  • Gauntlet (Tiger handheld) [hap, Sean Riddle]
  • Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
  • INTELLEC 4/MOD 4 [Vas Crabb]
  • INTELLEC 4/MOD 40 [Vas Crabb]
  • Legend (SNES bootleg) [ShouTime, MetalliC]
  • Milton Bradley Arcade Mania [hap, Sean Riddle]
  • Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
  • Space Jam (Tiger handheld) [hap, Sean Riddle]

New working clones

  • Act-Fancer Cybernetick Hyper Weapon (World revision 3) [Corrado Tomaselli, The Dumping Union]
  • Bubble Bobble (prototype on Tokio hardware) [Arzeno Fabrice, brizzo, Phil Bennett, rtw, Alex Meijer, The Dumping Union]
  • Cobra-Command (World/US revision 4) [Bryan McPhail]
  • Deco Cassette System Multigame (ROM based) [David Haywood]
  • Explorers of Space [hap, Igor]
  • Fidelity Excel 68000 Mach III [CB-Emu]
  • Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
  • Game & Watch: Egg [hap]
  • Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
  • HP 85 [F.Ulivi]
  • Kageki (World) [frsj8112, The Dumping Union]
  • Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
  • Nu, pogodi! [hap, Igor]
  • Operation Wolf (Japan, SC) [ShouTime]
  • Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
  • Return of the Invaders (bootleg no MCU set 3) [f205v]
  • Silk Worm (prototype?) [frsj8112]
  • Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
  • Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
  • Space Invaders (Nas Corp bootleg) [Guru]
  • Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
  • Super Triv (English questions) [Smitdogg, The Dumping Union]
  • Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
  • Tetris (v341R) [Arzeno Fabrice, MetalliC]
  • The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
  • Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union]

Machines promoted to working

  • Alphatronic PC [R. Belmont, Carl, rfka01]
  • Black Touch '96 [Angelo Salese]
  • Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
  • Game & Watch: Mickey Mouse [hap]
  • Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
  • Ron II Mah-Jongg [Angelo Salese]
  • The Roulette (Visco) [Team Europe, Luca Elia]
  • Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
  • World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]

Clones promoted to working

  • Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
  • Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
  • Sega Ninja (315-5113) [David Haywood]
  • Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
  • Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]

New machines marked as NOT_WORKING

  • Abnormal Check [R. Belmont, Guru]
  • Ai-mode - Pet Shiiku [system11, The Dumping Union]
  • Block Pong-Pong [Arzeno Fabrice, brizzo]
  • Casino Strip [any]
  • Casino Strip IX [any]
  • Casino Strip VIII [any]
  • Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
  • MAC Jungle [PinMAME]
  • Mahjong Gal-pri - World Gal-con Grandprix (Japan) [system11, The Dumping Union]
  • Mahjong Hanafuda Cosplay Tengoku 6 - Junai-hen (Japan) [sytem11, The Dumping Union]
  • Mahjong Mogitate [system11, The Dumping Union]
  • Need for Speed - 4 Cab Link (2 Discs) (v1.0.1 Rev B) [ShouTime]
  • Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C) [ShouTime]
  • Nichibutsu DVD Select (Japan) [system11, The Dumping Union]
  • Percussion Freaks 4th Mix (G*A25 VER. AAA) [smf]
  • PokoaPoka Onsen de CHU - Bijin 3 Shimai ni Kiotsukete! (Japan) [system11, The Dumping Union]
  • Renai Mahjong Idol Gakuen (Japan) [system11, The Dumping Union]
  • Sharp FontWriter FW-700 (German) [R. Belmont, rfka01]
  • Super Derby II [Phil Bennett, Hammy]
  • Tsuugakuro no Yuuwaku (Japan) [system11, The Dumping Union]
  • VG Pocket Mini (VG-1500) [BeckieRGB]
  • VG Pocket (VG-2000) [BeckieRGB]
  • Virtua Striker 4 (Export) (GDT-0014) [rtw]
  • Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B) [rtw]
  • VT330 [Toshi]
  • WaiWai Drive [Arzeno Fabrice, brizzo]
  • War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [rtw, Smitdogg, The Dumping Union]
  • World Kicks PCB (World, WKC2 Ver.A) [rtw, Smitdogg, The Dumping Union]
  • Yamaha TG100 [vampirefrog, superctr, bmos, Valley Bell]

New clones marked as NOT_WORKING

  • Beat the Clock (with flasher support) [noahpdavis]
  • Commodore PC 10 [rfka01]
  • Dirty Harry (LF-2) [PinMAME]
  • Fighting Vipers (Revision B) [Phil Bennett, MooglyGuy, Tourniquet, Smitdogg, The Dumping Union]
  • Motocross Go! (MG2 Ver. A, set 2) [ShouTime, Bill D, The Dumping Union]
  • New Super Triv III [Smitdogg, The Dumping Union]
  • Tazz-Mania (Rodmar bootleg) [Arcade Hacker, The Dumping Union]
  • Triv Five Special Edition [Smitdogg, The Dumping Union]

New working software list additions

  • abc80_flop: ABCDatastorm [Genesis Project]
  • coco_flop: Pacman (z80 to 6809 Transcoded - v1.01) (512kb) [Glen Hewlett]
  • gameboy: Sachen 4 in 1 (Euro, 4B-003) [Tauwasser]
  • ibm5150:
    • Le Manoir de Mortevielle [breiztiger]
    • Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time, Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty, Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf, Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit, Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer, Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
  • ibm5170: B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed, MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
  • pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
  • x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]

New NOT_WORKING software list additions

  • ibm5150: Boulder Dash Construction Kit [Justin Kerk]
  • ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]

Source Changes

  • z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
  • Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]
  • ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
  • Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
  • nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
  • megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
  • colt: Fixed colors. [AJR]
  • vgmplay enhancements: [AJR]
    • Added support for YMZ280B and YMF271.
    • Fixed clock speed for dual POKEY.
    • Produce error message when nonexistent file is specified.
  • froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
  • listxml enhancements: [AJR]
    • Match arguments against device names as well as driver names.
    • Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
  • gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default. [AJR]
  • mrdo: Load protection PAL data (not used at the moment). [AJR]
  • mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
  • MC6800: Fixed LSROASR overflow flag generation (N XOR C). [AJR]
  • funystrp: Added serial EEPROM for high score entries. [AJR]
  • ygv608.cpp: Added CRTC function, turned IRQs into handler callbacks, added border color. [Angelo Salese]
  • blackt96.cpp improvements: [Angelo Salese]
    • Added flip screen and coin counter support.
    • Reimplemented text layer as tilemap.
    • Added notes, promoted game to MACHINE_IS_INCOMPLETE - bugs like the timer not decrementing are actually caused by sloppy coding.
  • cvs.cpp: Kludged a protection check in Superbike that was resetting the machine under certain conditions. [Angelo Salese]
    • Also demoted to MACHINE_UNEMULATED_PROTECTION since game can lock indefinitely under a particular condition.
  • Wrote a new device container for Nichibutsu sound hardware, used by csplayh5.cpp and niyanpai.cpp. [Angelo Salese]
  • Standardized button layout for PCE bootlegs. [Angelo Salese]
  • Fixed screen misalignment regression in Bionic Commando. [Angelo Salese]
  • Added sound samples to PT Reach Mahjong. [Lord Nightmare, Angelo Salese]
  • socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
    • Fixes issues with super painter and a few other games not recognizing keyboard input.
    • Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
  • arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
    • Also added notes about which sets bootlegs are derived from.
  • dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate support. [Lord Nightmare]
  • taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got rid of hack for megablast. [Lord Nightmare]
  • Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
  • missb2 updates: [Lord Nightmare]
    • Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
    • Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical.
    • Added watchdog.
  • retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
    • Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
    • Verified XTAL, dividers, and SN76489A type from PCB pictures.
    • Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
  • Added correct palette weighting for all dec8 games. [Bryan McPhail]
  • Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
  • Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
  • pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
  • plugins/cheat updates: [Carl]
    • Poll for setting hotkeys.
    • Link simple cheats.
  • Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
  • fccpu1 updates: [Joakim Larsson Edstrom]
    • Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
    • Added machine configuration for baud rates for all three serial ports using MC14411 device.
    • Added newer version of firmware Force Debugger v1.1.
  • 68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
  • sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
  • sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
  • dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
  • ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
  • Overhauled MAME options handling. [Nathan Woods]
    • The new options system is more dynamic and should detect errors earlier.
    • The slot menu now shows updated options in response to selections made by the user.
  • Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
    • Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
    • Existing positions may be selected using UI navigation controls.
  • Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream. [Nathan Woods]
  • MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
    • Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
  • Cleaned up the MC-10 driver. [Nathan Woods]
  • Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
  • sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
  • dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
  • debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
  • options: Set the value when setting the default as before. [O. Galibert]
  • mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
  • dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
  • Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
  • cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
  • Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
  • m377xx: Added preliminary M37720 support. [R. Belmont]
  • alphatro improvements: [R. Belmont]
    • Added correct banking and partial floppy support.
    • Corrected motor on and FDC reset.
    • Corrected number of driver (real machine only has two), and fixed B: drive.
  • output: Fleshed out network output provider to have the same capabilities as legacy Win32 provider: [R. Belmont]
    • Messages are of form "verb = value\1"; "hello = 1" on successful connection, "mamerun = 0" on shutdown.
    • Send "send_id = n" to query IDs where n=0 means machine shortname, and n=1-? are output node names.
  • Rewrote MCS-40 (4004/4040) emulation/disassembly: [Vas Crabb]
    • Added support for all 4040 features besides interrupts.
    • Split address/status, RAM/ROM ports, and program memory into separate address spaces.
    • Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
    • Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
    • Made disassembly output closer to what ASL accepts as input.
    • Allowed 4-bit registers to be set independently through the debugger.
  • Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
    • Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
    • Supports PROM, program/data storage and high-speed paper tape reader cards.
  • Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
    • Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
    • Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
    • Added save state support.
  • Layout system improvements: [Vas Crabb]
    • Made scripts do substantial validation of layouts at build time.
    • Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
  • Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
    • Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.
  • Made device_memory_interface own its address space objects. [Vas Crabb]
  • Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
  • Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
  • Cocoa debugger improvements: [Vas Crabb]
    • Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
    • Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
  • Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree. [Vas Crabb]
  • Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
  • Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
  • hh_sm510 artwork updates:
    • Added background vector graphics to gnw_ml102. [ChoccyHobNob]
    • Improved gnw_mw56 SVG screen and added background graphics. [hap, ChoccyHobNob, Tanukichi]
    • Improved gnw_jr55 LCD segments. [hap, JonasP]
    • Added background graphics to nupogodi.svg. [Igor, hap]
    • Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
  • segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code. [anonymous, digshadow]
  • segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
  • Improved WD2010 emulation: [Bavarese]
    • Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
  • Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
  • r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]
  • Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP. [Christian Brunschen]
  • Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
  • naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
  • opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]
  • Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation. [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
  • Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp. [David Haywood]
  • srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
    • Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
    • Fixes incorrect behaviour for 6th boss (no longer skips first form).
  • Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
    • Also added support for bootleg multigame and fixed regression caused by change in draw order.
  • tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver. [David Haywood]
  • Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
  • Irem M62 cleanups: [David Haywood]
    • Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
    • Made use of multiple palettes and gfxdecode structures.
  • upd7810, upd7811: Added internal address maps. [David Haywood]
  • gaelco/ds5002fp updates: [David Haywood]
    • Made ds5002fp store battery-backed internal RAM and SFR registers as NVRAM.
    • Made SFR defaults configurable in ROM loading like NVRAM defaults.
    • Made external SRAM persistent as well (some games store scores etc. in it).
    • Cleaned up Touch & Go dump and added preconfigured internal RAM.
    • Created device for Gaelco protection module and removed remaining simulation code.
  • Decrypted SEGA_315_5133 used by 'seganinja' set. [David Haywood]
    • Shares identical code with other sets, just encryped with a different key.
  • Add DIP switches to Tsukande Toru Chicchi. [einstein95]
  • Initial HP series 80 emulation: [F.Ulivi]
    • Working HP-85A with 16kB RAM, including Capricorn CPU, keyboard, CRT text/graphics modes, timers, and beeper.
    • DC100 cassette, extension ROMs, I/O modules, and integrated printer are not supported.
  • ITT3030: Corrected 70-track drive type, and added 35-track drive type and format definition. [helwie44, rfka01]
  • Added Commodore PC10-III ROM dumps collected by German vintage computer forum users. [rfka01]
  • Added original Commodore PC 10/PC 20/ PC 30 in two BIOS variants. [rfka01]
  • Fixed default DIP switch settings for Parodius. [Jack Li]
  • Enhanced Emscripten support: [James Baicoianu]
    • Fixed save/load support and scheduled exit.
    • Improved main loop, simplified integration points, and made JavaScript entry points static members of running_machine.
    • Exposed soft_reset, hard_reset, exit load and save functions, allowing more control of emulation session from JavaScript.
  • Fixed #include path with USE_LIBSDL on macOS. [Joshua Root]
  • Hooked up ibm5150 softlist to compc and europc drivers; changed europc to use single built-in 3.5" drive. [Justin Kerk]
  • snk.cpp: Added PAL dumps to victroad. [Kevin Eshbach, The Dumping Union]
  • wolfpack: Fixed missing Torpedo trail. [MASH]
  • z80scc: Added basic wait/DMA request support, renamed WRDY to WREQ to match datasheet. [Patrick Mackinlay]
  • ncr5390 improvements: [Patrick Mackinlay]
    • Improved initiator transfer information logic.
    • Split transfer count/counter.
    • Added rudimentary 53C90A/53C94 support.
    • Reworked initiator transfer information state machine, should now support all SCSI phases
    • Improved handling of DMA/non-DMA commands.
    • Added an undocumented hack to make InterPro work.
    • Implemented interrupt status flag in status register for 53C90A (critical for InterPro).
    • Improved tcounter and DMA/DRQ handling.
    • Corrected tcounter and transfer count zero handling (based on transfers to/from SCSI bus, not DMA).
    • Prevent fifo oveunderrun, requires restarting state machine from dma_r()/dma_w().
    • Corrected bus/function complete with FIFO (interrupt only when it empties, but state detected based on SCSI bus).
    • Clear status, istatus and sequence when reading istatus (not status) with active interrupt.
    • Tweaked DRQ behaviour - only assert if there is insufficient data in FIFO.
  • nscsi_hd: Corrected INQUIRY command handling when a non-zero LUN is requested. [Patrick Mackinlay]
  • interpro: Got SCSI working and other improvements: [Patrick Mackinlay]
    • Reworked DMA, added eth registers.
    • Improved 5390 device, removed legacy 539x SCSI stuff.
    • Passes all iogadiag tests if bus error hack is enabled.
    • Implemented basic serial DMA.
    • Switched to ncr53c94.
    • Initial preparation for Ethernet implementation.
    • Implemented timer-based DMA.
  • Implemented i82586 Ethernet MAC, ~90% complete. [Patrick Mackinlay]
  • Improved wheel board on Midway Seattle and Vegas, and added layout for sf2049. [Risugami]
  • sun1: Replaced console hack with upd7201 device. [shattered]
  • chihiro.cpp: Added Quest of D Firmware Update DVD dump. [ShouTime]
  • freekick.cpp: Dumped color PROMs for Omega (Nihon System), correcting the colors. [ShouTime]
  • Redumped Time Limit color PROMs. [ShouTime, TServo2049, pablopelos, The Dumping Union]
  • shootaw2: Added dumped EEPROM image. [Smitdogg, The Dumping Union]
  • Added skeleton driver for Yamaha TG100 MIDI module. [superctr]
    • H8/520 CPU is not implemented, sound chip is Yamaha YMW258-F (likely to be identical to Sega MultiPCM).
  • Game Boy/Super Game Boy improvements: [Tauwasser]
    • Added Super Chinese Land 1.2.3' to MBC1 Collection check code.
    • Fixed MMM01 zero-adjust logic for ROM bank.
    • Fixed Super Game Boy VRAM transfers and removed border hack.
    • Fixed various code style and comment issues.
  • macpci: Added more Pippin ROM sets. [unknown]
  • retofinv.cpp: Added DIP switch locations and documented edge connectors. [Brian Troha]
  • wrally.cpp: Added World Rally PCB layout. [Brian Troha]
  • targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels. [Brian Troha]
  • stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
  • sms.xml updates: [Enik Land]
    • Fix The Terminator by adding their on-cart RAM.
    • Added notes for games with SK-1100 keyboard support.
    • Corrected Great Baseball (Euro, USA, Bra) release year.
    • Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
  • kinst.cpp: Updated hardware info. [Guru]
  • abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
  • Updated compiling instructions for Fedora Linux. [inflatador]
  • Updated hiscore.dat. [Leezer]
  • Added -output option to documentation with description of available choices. [OzFalcon]
  • megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
  • SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]
submitted by cuavas to emulation

ARCHIVE - A definitive Tesla Model 3 review after two years of ownership and a cross-country road trip

A definitive Tesla Model 3 review after two years of ownership and a cross-country road trip
Submitted November 14, 2020 at 01:42AM by startupsidekik https://ift.tt/36zAlq7
via /teslamotors ---- Content:
​Tesla Model 3 LR AWD and Cross Country Road Trip (30 superchargers, 2800+ miles, 12 states)After completing a cross-country road trip in my two-year old Tesla Model 3, I fell in love with it all over again and knew I had to write a post about it.In my opinion, Tesla hasn’t just revolutionized the electrical vehicle (EV) industry, it has reinvented the car, as I will show you in this (highly biased) post. Whether you’re in the market for a Tesla, are an existing owner or are simply curious about EVs, I hope you’ll get some value from this post.You’ll see why comparing a Tesla to most cars today is like comparing a smartphone to a flip phone — it’s really that big of a difference.If you don’t know much about how EVs work, I highly recommend watching this popular 10-minute YouTube video titled How does an Electric Car work? — it’s a bit technical but overall worth a one-time watch to understand why EVs are the future. It’s no surprise the EV market is expected to reach over $800 billion by 2027! In this post, we’ll take a tour of the following aspects of a Tesla Model 3:AppExteriorInteriorDrivingChargingSafetyMaintenanceCommunityCostImprovementsHere we go.1. AppBefore describing the car itself, I want to begin with one of the most convenient aspects of owning a Tesla: the Tesla mobile app. This serves as your primary car key and provides many remote control features.The mobile app automatically unlocks and locks the Tesla 3 doors using bluetooth — this short-distance, keyless access is extremely convenient because it’s hands-free (e.g. phone in pocket) and eliminates having to carry a physical car key.Tesla does provide key FOBs but in the two years of owning my car, I’ve only used them for valet parking or as a backup in my wallet, in case my phone dies. Tesla Mobile AppThe Tesla mobile app complements the interior touchscreen by giving you many controls outside the car. The long list of remote control features include lock/unlock doors/trunks, turning on the climate, control charging, valet mode, honk/flash to locate the car, set speed limit…and more.You can even use the Summon feature to slowly drive the car in reverse or forward — think remote control toy cars — this can come in handy for water puddles or tight garages.Other neat features include the ability to send an address to your car from maps apps such as Apple and Google Maps (via the share option). You can even locate where your car is parked using the app.These types of pragmatic, modern day tech features is what sets Tesla apart from all other car manufacturers.2. Exterior The Tesla 3 is a sleek looking four door sedan, which drives like an expensive sports car.Tesla Model 3 - Exterior, \"Frunk\" and TrunkThe doors have unique flush handles that are aerodynamically designed to reduce drag. You’ll have to get used to giving one time instructions to first time users, such as “push the fat then pull the skinny.“Tesla 3 comes with two trunks, a conventional rear trunk and an innovative, front trunk (“frunk”). I find the frunk extremely useful for small bags (e.g. groceries), since the incline keeps the bags from sliding around. I used to get strange looks when I opened the frunk but people seem to be getting used to it, thanks to a growing number of Teslas on the road.The rear trunk also has lots of room with an additional compartment under the trunk’s floor. You can also fold the rear seats down for longer objects (e.g. skis); I was able to fit a hybrid bicycle in there once.3. InteriorWhen people get inside a Tesla 3 for the first time, they are often taken aback by how bare the interior is. https://preview.redd.it/p90lcimdc5z51.png?width=1600&format=png&auto=webp&s=3a3260a6f764ff02a44a7bab54f538e3bb50a268Then…they slowly begin to get wowed by how many features are packed in the deceptively minimalistic interior.The Tesla 3 can comfortably seat five people, with heating in all seats. It has more legroom than conventional, internal combustion engine (gasoline) cars, since there’s no transmission hump in EVs.Tesla Model 3 Minimalist InteriorWith the rear seats folded down, there’s enough space to fit a twin size airbed — I have read about people sleeping overnight in their Teslas, at campgrounds.The Tesla 3 has your basics: seats, air vents, several cup holders, multiple storage compartments, USB and 12v chargers, door locks, and window controls (auto retract for all four windows). At the center of the front panel is a single, gorgeous 15-inch, extremely responsive, touchscreen to operate everything else (including the glovebox) — essentially your control center.TouchscreenGetting used to having everything on a single screen takes only minutes to get comfortable with, since most of us use mobile devices these days, so it’s a familiar feel.I’ve personally fallen in love with the single touchscreen concept, since it feels like using a tablet (e.g. iPad) and gives the car a more airy feel, without the clutter of knobs you find in most cars.It’s baffling to me that other car manufacturers haven’t realized the simple fact that consumers love their smartphones, since most cars still have a fragmented instrumentation dashboard.Apple CarPlay and Android Auto support helps but it still doesn’t provide an integrated, smartphone-like, user experience (Ux) — imagine if you had part knobs and part touchscreen to operate your smartphone! SettingsThe 15-inch touchscreen provides you access to many features, almost too many to cover in detail in this post, so I’ll list them instead:SpeedometerDoor lock/unlockSettings (glovebox, lights, locks, display, driving, Full Self-Driving (FSD)/Autopilot, navigation, safety, service, software, etc.)Climate controlWiper controlBackup cameraNavigation: Everything you can expect from a mapping app, with comprehensive supercharger network support built in. The satellite view is amazingly responsive!Battery level, settings and consumptionUSB connectivity/charging and 12V chargingObjects nearby (cars, trucks, motorcycles, signs, people, traffic lights, lane markings)Dashcam – record video footage on a USB drive using Tesla’s external cameras (see video at the end of this post)Custom driver profilesManual/automatic garage opener via HomeLinkSentry alarm systemTire pressureIncoming phone callsSeat belt warningsNetflix - Full ScreenThen…there’s a whole section on the screen dedicated to apps, including: Web browserCalendar (integrated with your phone with auto navigation) Entertainment (with full-screen support) including Netflix, YouTube, Hulu, Caraoke with a “C”, Atari arcade games, drawing tool, fullscreen campfire, and more.With so many entertainment options, you will have to find reasons to get bored on supercharger stops. The Tesla air vents provide ample control via the touchscreen, with some very cool graphics to change the airflow direction, by “pinching” the air animation.Climate ControlThe steering wheel comes with scrolling wheels that serve multiple purposes, for example controlling the music volume/track, cruise speed, side mirrors, steering column tilt, and soft/hard rebooting the car. It also has a built in sensor to detect whether your hands are on the steering wheel during FSD (see below).Steering Wheel ControlsOf course, you get all of the above….under a wondrous, panoramic, tinted glass roof that inspires you to daydream in the daytime and stargaze at night.Tesla Model 3 - Glass Roof4. DrivingThe Model 3 is extremely quiet, fun to drive, nimble on turns, and accelerates fast enough to make people’s heartthrob and say “wow!” Imagine having the acceleration of an expensive sports car with the feel of a golf cart — that’s what driving a Tesla feels like.As of September 2020, here were the 0 to 60 MPH speeds for the three Tesla 3 models (with the ability to go faster via a paid upgrade):Standard Plus: 5.3s 0-60 MPH, Top speed 140 MPHLong Range AWD (my car): 4.4s 0-60 MPH, Top speed 145 MPHPerformance: 3.2s 0-60 MPH, Top speed 162 MPHTo begin driving a Tesla 3, you turn it on by putting your foot on the brake pedal and turn it off by putting the car in park — there’s no “cranking” the car on or shifting the gear in park and pressing a STOP button — it’s essentially like turning your smartphone on and off. Sometimes at a complete stop in my garage or parking spot, I’ll forget to put my car in park before opening the door — but no worries, the car automatically puts it in park for you.Tesla also automatically engages the emergency brakes, when you park your car. It’s these little conveniences that Tesla has thought of, which make the Tesla so much fun to own.While parking/reversing (e.g. in a tight garage), it helps to see a readout of exact measurement, and audio/visual warnings, for objects close by.Tesla Nearby Objects Warning and Backup CameraWhen you first use the accelerator pedal on a Tesla 3, it feels like you’re pressing against pure air since it’s so quiet but the highly responsive, induction motor makes it a lot of fun to go from 0 to 60 MPH (4.4s in my car)!I absolutely love how quiet my Tesla drives. EVs in general are very quiet under 30 MPH, in fact so quiet that many countries will soon require sound emitters in EVs, for pedestrian and bicyclist safety. Though the Tesla 3 is a sedan, the large battery in the center gives it the weight and low center of gravity, making it more nimble than many sports cars I’ve owned before.Tesla Model 3 BatterySingle Pedal DrivingOne of the coolest features of the Tesla is “single pedal driving” using a technology called Regenerative Braking (Regen for short; see Wikipedia for details). When you let go of the accelerator, Regen enables your car to slow down rapidly while also charging your battery. My brake usage has reduced by 80% compared to conventional cars. For example, you can have the car slow down quickly for turns or gradually come to a complete halt at stop signs, without having to use the brakes. Tesla provides an automatic brake HOLD function that enables your car to stay at a complete stop, without you having to keep your foot on the brake (e.g. at a red light). This HOLD feature also automatically engages, when the car slows down to 0 MPH.The HOLD function complements regenerative braking, since you can let go of the accelerator while approaching a red light and have the car come to a complete stop, without having to use the brake pedal (i.e. single pedal driving).FSD/AutopilotIf you’ve seen the 2004 movie “I, Robot” starring Will Smith (as Detective Del Spooner), there’s a scene after he crashes a car, when his lieutenant yells this at him: “What is the matter with you? Traffic Ops tells me you’re driving your car manually.”There are five levels to autonomous vehicles:Driver AssistancePartial AutomationConditional AutomationHigh AutomationFull AutomationTesla currently has Level 2 in its cars but has already demonstrated Level 3, in this popular two-minute YouTube video by Tesla.However, even just Level 2 FSD is one of the coolest features in the car, since it significantly reduces the driver fatigue. FSD - Highway (Utah), Night (Tahoe) and Golden Gate Bridge (San Francisco)FSD is a suite of features including Traffic-Aware Cruise Control, Autosteer, Navigate on Autopilot, Auto Lane Change, and others (e.g. Autopark, Traffic and Stop Sign Control).FSD literally saves you so much driving that, at times, you feel like you’re babysitting the car, by just leaving one hand on the steering wheel with your feet lounging.I tell friends driving with FSD feels like playing a video game in a comfortable lounge chair, where you have to pay enough attention to not die but you’re enjoying every minute of it. I use FSD anywhere and everywhere there are visible lane markings, from 25 MPH street to 80 MPH highway, speed zones.This technology keeps getting better with every software update — I’ve literally seen how it handles so much better over the past year, around things like construction areas.You can engage just Autopilot (Traffic-Aware Cruise Control) by pressing the cruise control lever fully down once. To engage the full FSD, you press the lever down twice — this activates Traffic-Aware Cruise Control, Autosteer, Navigate on Autopilot, and Auto Lane Change.Let’s take a closer look at how FSD works.According to Tesla’s website, “Eight surround cameras provide 360 degrees of visibility around the car at up to 250 meters of range. Twelve updated ultrasonic sensors complement this vision, allowing for detection of both hard and soft objects at nearly twice the distance of the prior system. A forward-facing radar with enhanced processing provides additional data about the world on a redundant wavelength that is able to see through heavy rain, fog, dust and even the car ahead.”​FSD - Cameras, Auto Lane ChangeThe Auto Lane Change feature is amazing and I absolutely love using it each time! You change lanes by simply giving the turn signal and let your car do the rest; i.e. the car will automatically change lanes, when it’s safe. While doing my cross-country road trip, I came up with two supplemental terms to Auto Lane Change:Delayed Auto Lane Change: When you know you can’t change lanes due to traffic, you can go ahead and “queue” your lane change request and the Model 3 will change lanes, when safe. Accelerated Auto Lane Change: When you don’t want to wait, so you speed up to create a safe distance between the cars, which triggers Tesla to change lanes.FSD requires you to have your hands on the steering wheel every 20-30 seconds — I rest my left or right hand on the bottom part of the steering wheel to avoid getting the warnings but I’ve heard of people using their legs, water bottles and other crazy ways to fool Tesla’s FSD into thinking your hands are on the wheel.I’m a bit embarrassed to be boastful about this but I’ve come to rely so much on FSD that depending on surrounding traffic, I’ll work on my mobile device momentarily (e.g. editing documents, instant messages, quick web browsing). I feel irresponsible and guilty but part of me thinks, this is how we’ll gradually move to FSD…a couple of seconds at a time.While I absolutely LOVE FSD and use it for 80% of my driving (highway, local), I can’t see a door-to-door FSD till 2022 or later, due to factors including Tesla’s technology, roads (e.g. lane marketings) and legislation.Tesla’s FSD technology is already phenomenal and getting better rapidly but it has quirks that still gives me (and my family) a scare every now and then — enough for me to pay attention to the road.You can learn more about Tesla’s FSD technology here: tesla.com/autopilotAI.5. ChargingOne of the things people worry about with fully electric cars is running out of charge — after two years of ownership and a cross-country road trip, I can assure you, this has rarely been a problem for me.Many of my friends can’t believe I still charge on 110v, after 2 years of owning my car! I realize it’s extremely inefficient but we were considering moving and I just haven’t felt the need for it since I work from home. 110v (Level 1) charges at a pathetic 5 MPH but you can get 50+ miles overnight. 240v (Level 2) chargers charge between 10-50 MPH and direct current faster chargers (Level 3) such as the Tesla’s superchargers, can charge from a couple hundred to 1,000 MPH (using the new V3 Supercharging).Tesla Supercharger Network and Three Levels of Charging (source: pluglesspower.com)According to Tesla’s website, as of November 2020, there were 2,000+ Supercharger stations (20,000+ Supercharger outlets) worldwide, with many more coming soon.Of course, you can always use 3rd party chargers or use the charging cable and adapter that comes with the Tesla. According to Statistica, there were over 24,000 charging stations (with over 78,000 outlets) in the US, as of September 2020.6. SafetyTesla cars have the honor of receiving some of the highest safety ratings possible, thanks to their drivepassenger protection (e.g. airbags, rollover, alerts).For example, here’s a graphic from Tesla’s website, showing all 5-star ratings for a Tesla Model 3, from National Highway Traffic Safety Administration (NHTSA).Tesla NHTSA Rating and Model 3 AirbagsFrom close by objects in your garage to objects on the highway, Tesla 3 has you covered with alerts. While driving, Tesla constantly detects surrounding objects and displays them on the touchscreen (e.g. car, trucks, motorcycles, people, stop lights, lane markings). Any endangering aspects will show up in red (e.g. lane changes, passing cars).7. MaintenanceEVs in general require much less maintenance than internal combustion automobiles. Tesla maintenance comes mostly in the form of software.Tesla updates the software in the car automatically, every month or so. If you’re new to a Tesla, it takes a little getting used to receiving software updates, similar to your smartphone or computer. Till this day, I find it fascinating that Tesla cars are just as much software (or more), as they are hardware.Tesla Software Updates and Mobile ServiceTesla is also known to roll out some significant improvements via software updates — something you would expect to take your car in for (e.g. an acceleration boost from 4.4 to 3.9 seconds).Much of any hardware maintenance can be done via Tesla’s mobile service, where someone comes out to wherever you want. For example, I just had my two-year service done for $192.05, in my driveway (see Tesla’s Car Maintenance page for details) with the following note in the electronic invoice:“Checked Brake Fluid Brake Fluid at 80% life. Replaced Pair of Wiper Blades. Replaced Cabin Filter. Maintenance Performed Tire Rotation on Passengers side only, Drivers side tires are good where they are right now. Recommend new pass front tire soon.”All other major services can be handled at one of Tesla’s Service Centers, by scheduling via the mobile app. In my area, they tend to be booked 2 to 4 weeks out but the service otherwise is courteous and efficient, handled using a combination of SMS texts, in person and email communications and generous UbeLyft credits to get around.One thing I’ve found to be a pain is when you have a flat tire — the 18″ tires used on a Tesla 3 can be expensive and hard to find, since they have acoustic foam inside them. This was the #1 concern on my mind, while traveling on my cross-country road trip.8. CommunityUnsurprisingly, Tesla has a huge fan base including online social networks, offline clubs, third party apps, and much more. The following are some popular clubs and third-party apps that I’ve come across and/or use regularly.ClubsReddit: Teslamotors, TeslaModel3, TeslaLounge, TeslaCamForums: Official Tesla Forums, Tesla Owners Online, Tesla Motors Club, SpeakEV Tesla Model 3News: Teslarati.com, ElectretAppsBefore my cross-country road trip, I decided to hook up my Tesla account to three northworthy third-party apps that many online EV/Tesla enthusiasts seemed to be recommending:Teslafi: Logs data for all your drives with amazing detail (e.g. graphs, battery consumption, maps, charging stops).A Better Route Planner (ABRP): Popular app used for more precise planning based on your EVs model.Stats: Provides several bells & whistles for Apple mobile devices (iPhone/iPad/Watch); e.g. schedule climate/charging, open doors/trunks via Siri, monitor battery health, and more.It was a bit nerve-wracking to give my username and password to these apps (except Teslamate) but once you have an authentication key from one of them, you can use that for the others.Advanced users with coding skills can use the unofficial Tesla JSON API to obtain an authentication key or use Teslamate, a self-hosted data logger with dashboards for driving, charging, efficiency, drain, stats, and much more.Once you’re setup with these apps, the amazing data they provide makes the whole process worthwhile, as you can see from some of the screenshots below.Third Party Tesla AppsAftermarketThere are plenty of aftermarket products for Tesla available on various websites. I’ve only purchased two aftermarket products: a Qi wireless phone charger and a spare tire kit by Modern Spare.9. CostAs of October 2020, here were the list prices for the three versions of a Tesla Model 3, in the US:Standard Range Plus: $37,990 (range 263 miles)Long Range: $46,990 (353 miles)Performance: $54,990 (315 miles)FSD costs an extra $10,000.If you’re considering buying any kind of EV, you can calculate the cost per mile by dividing its list price by its maximum range. For example, a Tesla Model 3 Long Range at a list price of $46,990 and range of 322 miles costs $145.93/mile, as shown in the below infographic from visualcapitalist.com.One thing to keep in mind when comparing prices is that Tesla is years ahead of its competition with its innovative technology and supercharger network — something that’s hard to put an exact value on.Cost of EV Ownership (source: visualcapitalist.com)10. ImprovementsI’ve owned some nice cars in my lifetime but never have I owned a car that I loved driving so much every single day, as much as I have my Tesla Model 3.Tesla is as close to perfect as a car gets but it can use some tweaks, so here’s a list of flaws and/or wishes:Alerts: The on screen blind spot warnings aren’t good enough; most people have come to expect something built into the side mirrors. Wipers: Tesla’s automatic wipers were horrible but since Tesla launched its ‘Deep Rain’ neural network, they have improved over the past year but still remain slightly flaky (e.g. turning on a couple of times when it’s not raining).Voice: Support for voice commands is weak and nowhere as robust as Apple Siri or Google Assistant, which can be frustrating since I often have to turn to my iPhone (e.g. calling a local restaurant).Lights: It would be nice to have shortcuts to turn the head/park lights on/off, instead of going into Settings.Map: Tesla’s map is absolutely amazing but it’s missing waypoints, so you end up having to use something like the ABRP app (discussed above). Also, It would be great to see icons for what’s nearby (e.g. restaurants, service stations), similar to supercharger icons. FSD: Traffic-Aware Cruise Control is overcautious, e.g. it’ll keep 3 to 6 cars worth of distance versus the 1 car, I have it set at. Also, given the choice between tracking using the left and right lanes, FSD chooses to hug the right side, which is extremely annoying on highways (e.g. merging from on-ramps). Approaching stopped traffic at a red light on a major road can be nerve-wracking since the car waits too long to begin gracefully slowing down, thereby requiring harshefaster braking later. The merging on and off ramp with construction barrels, needs improvement.Battery: The remaining battery life isn’t 100% accurate to rely on entirely, since it doesn’t take into account leakage, winter weather, winds, etc. It can be nerve-wracking when you think you have 20%, just to find it’s dropped to 15% (and dropping).Apps: While it was great to be able to hook up third party apps, it would be nice if Tesla officially sanctioned them via some sort of an online marketplace and support for API keys. It would also be cool to add more 3rd party apps support; e.g. Waze, Amazon Prime, Apple CarPlay, Android Auto). Lastly, it takes too long to load the existing apps (e.g. Netflix, YouTube).Music: The music icon should be indicative of the map feature or the music and maps screens need to be separated. The music portion of the screen allows resizing but blocks the directions, in larger view. The music screen should provide more granular controls for track and display the time for songs (e.g. time left/played). There’s no way to pause/mute the radio on the screen (you have to use the wheel on the steering wheel). Lastly, the Spotify interface is flaky (e.g. long load times, checkmark is confusing).Tires: I realize many cars nowadays do not include spare tires but it would be nice if Tesla provided third party options on your website, similar to how Apple/Google have marketplaces with reviews, for third party products (e.g. Spare Tire Kit by Modern Spare). Of course, Tesla does offer roadside assistance service.Superchargers: It would be nice to have a tall, physical Tesla sign at supercharging stops, since it can be hard to find charging stations in places like shopping centers. A nice trick is to zoom in the destination using the satellite view of the map.Miscellaneous: Having to reboot occasionally and/or rare black screen. Inside door opening controls can be confusing for first timers, since they look like window controls. Betteadjustable seat headrest that don't stick out so much. Rear windshield wipers to avoid water build up.ConclusionAs detailed as this review is, I haven’t covered many features, for example Navigate on Autopilot, Autopark, Lane Assist, chime on green traffic light, automatic high beam, driver profiles, and so much more.Additionally, Tesla continuously delivers features, so it’s not feasible to list everything here. For example, the beta version of the completely rewritten FSD began rolling out in October 2020. For more information on software updates and other great resources, visit tesla.com/support.In my opinion, Tesla is years ahead of anything comparable on the market currently, thanks to their technology, customer data, supercharger network, battery life, customer service, and more.Tesla has reinvented the car and thought of so many conveniences (e.g. single pedal driving, auto unlock/lock doors, low maintenance), that it makes it a pleasure to drive and own this car, every single day. Even long distance driving feels more like an enjoyable journey rather than a chore. If you’re considering buying a Tesla 3, do it. Imagine driving the car of the future, today!__________​Thanks for reading! :)
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